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id Tech is a series of successive game engines designed and developed by id Software. They are used in many of id Software's games, such as games in the Doom, Quake and Wolfenstein franchises, and has been also licensed to other developers. Several notable game engines, such as GoldSrc or the IW engine originate from id Tech code.
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Explore the main themes, entities and connections around Id Tech. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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id engine tech software quake code released game engines doom wolfenstein used 0-or-later source games 3d also gpl-2 later features
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Id Tech | is a | series of successive game engines designed and developed by id Software | 0.90 | text |
| out-of-the-box support for hardware acceleration | instance of | with features | 0.80 | text |
| enhanced network code | instance of | with features | 0.80 | text |
| colored lighting | instance of | with features | 0.80 | text |
| and a new vertex-interpolated MD2 model format. id Tech 2 also features alpha blending | instance of | with features | 0.80 | text |
| radiosity lightmaps | instance of | with features | 0.80 | text |
| and a modular architecture for the renderer | instance of | with features | 0.80 | text |
| game code | instance of | with features | 0.80 | text |
| both now written in C | instance of | with features | 0.80 | text |
| compiled to shared libraries | instance of | with features | 0.80 | text |
| Id Tech | related to id Tech 2 | Originally | 0.60 | section |
| Id Tech | related to id Tech 2 | Quake II | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
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