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Doom 64 is a 1997 first-person shooter game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's Doom series after Final Doom (1996), and the fourth game in the series overall.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Doom 64 | Artist | Sukru Gilman | 1.00 | infobox |
| Doom 64 | Composer | Aubrey Hodges | 1.00 | infobox |
| Doom 64 | Designers | Randy Estrella | 1.00 | infobox |
| Doom 64 | Designers | Timothy Heydelaar | 1.00 | infobox |
| Doom 64 | Designers | Danny Lewis | 1.00 | infobox |
| Doom 64 | Developer | Midway Studios San Diego[a] | 1.00 | infobox |
| Doom 64 | Engine | Doom engine KEX Engine (re-release) | 1.00 | infobox |
| Doom 64 | Genre | First-person shooter | 1.00 | infobox |
| Doom 64 | Mode | Single-player | 1.00 | infobox |
| Doom 64 | Platforms | Nintendo 64 | 1.00 | infobox |
| Doom 64 | Platforms | Nintendo Switch | 1.00 | infobox |
| Doom 64 | Platforms | PlayStation 4 | 1.00 | infobox |
| Doom 64 | Platforms | Windows | 1.00 | infobox |
| Doom 64 | Platforms | Xbox One | 1.00 | infobox |
| Doom 64 | Platforms | Stadia | 1.00 | infobox |
| Doom 64 | Programmer | Aaron Seeler | 1.00 | infobox |
| Doom 64 | Publishers | NA: Midway Games | 1.00 | infobox |
| Doom 64 | Publishers | PAL: GT Interactive | 1.00 | infobox |
| Doom 64 | Release | NA: April 4, 1997 | 1.00 | infobox |
| Doom 64 | Release | PAL: December 2, 1997 | 1.00 | infobox |
| Doom 64 | Release | WW: March 20, 2020 | 1.00 | infobox |
| Doom 64 | Release | WW: May 12, 2020 | 1.00 | infobox |
| Doom 64 | Series | Doom | 1.00 | infobox |
| Doom 64 | is a | 1997 first-person shooter game developed and published by Midway Games for the Nintendo 64 | 0.90 | text |
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