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Doom (1993 video game): Legacy, Gameplay & Development

Doom is a 1993 first-person shooter game developed and published by id Software for MS-DOS. It is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell…

Language: English [EN]
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Doom (1993 video game) topic overview

The analysis highlights Legacy, Gameplay and Development as prominent areas in the source structure around Doom (1993 video game).

Related topics
209
Source areas
7
Connected nodes
216
Extracted relationships
99
Concept neighborhoods
53
Bridge connections
216

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Legacy · 53 topics
Development · 36 topics
Overview · 36 topics
Gameplay · 28 topics
Release · 27 topics
Reception · 24 topics
Plot · 5 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
First-person shooter
Publisher
id Software
Artists
Adrian Carmack · Kevin Cloud
Composer
Robert Prince[a]
Designers
John Romero · Tom Hall · Sandy Petersen
Developer
id Software

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Plot

Development

Release

Reception

Legacy

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Doom (1993 video game) connects Entity context

The extracted context around Doom (1993 video game) shows recurring relationship patterns in the source. For example, Doom (1993 video game) → 32XNA: November 21, 1994PAL: January 1995, 3DONA: April 26, 1996, Android, Switch, PlayStation 4, Xbox OneWW: July 26, 2019, EU: 1997, EU: 1998, EU: December 1993, EU: December 1995, EU: November 16, 2001, EU: October 26, 1995, EU: October 30, 2009, Game Boy AdvanceNA: October 24, 2001EU: November 16, 2001, iOSEU: October 30, 2009NA: October 31, 2009, JaguarNA: November 28, 1994, JP: December 9, 1994, JP: March 1, 1996, Mac OSNA: December 1995, MS-DOSNA: December 10, 1993EU: December 1993, NA: April 26, 1996, NA: December 10, 1993, NA: December 1995 Another extracted example is Doom (1993 video game) → 32X, 3DO, Android, Atari Jaguar, Game Boy Advance, iOS, Mac OS, Nintendo Switch, PC-98, PlayStation, PlayStation 3, PlayStation 4, PlayStation 5, RISC OS, Sega Saturn, Super NES, Windows, Xbox, Xbox 360, Xbox One. Use these groups to spot repeated connection types before inspecting the individual relationships.

Doom (1993 video game)

Top relations

Release · 40
Doom (1993 video game) → 32XNA: November 21, 1994PAL: January 1995, 3DONA: April 26, 1996, Android, Switch, PlayStation 4, Xbox OneWW: July 26, 2019, EU: 1997, EU: 1998, EU: December 1993, EU: December 1995, EU: November 16, 2001, EU: October 26, 1995, EU: October 30, 2009, Game Boy AdvanceNA: October 24, 2001EU: November 16, 2001, iOSEU: October 30, 2009NA: October 31, 2009, JaguarNA: November 28, 1994, JP: December 9, 1994, JP: March 1, 1996, Mac OSNA: December 1995, MS-DOSNA: December 10, 1993EU: December 1993, NA: April 26, 1996, NA: December 10, 1993, NA: December 1995
Platforms · 21
Doom (1993 video game) → 32X, 3DO, Android, Atari Jaguar, Game Boy Advance, iOS, Mac OS, Nintendo Switch, PC-98, PlayStation, PlayStation 3, PlayStation 4, PlayStation 5, RISC OS, Sega Saturn, Super NES, Windows, Xbox, Xbox 360, Xbox One
Designers · 3
Doom (1993 video game) → John Romero, Sandy Petersen, Tom Hall
Programmers · 3
Doom (1993 video game) → Dave Taylor, John Carmack, John Romero
Artists · 2
Doom (1993 video game) → Adrian Carmack, Kevin Cloud
Composer · 1
Doom (1993 video game) → Robert Prince[a]
Developer · 1
Doom (1993 video game) → id Software
Engine · 1
Doom (1993 video game) → Doom engine[b]
Genre · 1
Doom (1993 video game) → First-person shooter
License · 1
Doom (1993 video game) → GPLv2 (code only)

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

doom game games id release level carmack levels video first john team 3d romero released engine computer ii design 1995

Doom (1993 video game) relationships Subject–Predicate–Object triples

TTTA extracted 99 structured relationships around Doom (1993 video game). Examples in this analysis include Doom (1993 video game) → Artists → Adrian Carmack and Doom (1993 video game) → Artists → Kevin Cloud. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Doom (1993 video game)ArtistsAdrian Carmack1.00infobox
Doom (1993 video game)ArtistsKevin Cloud1.00infobox
Doom (1993 video game)ComposerRobert Prince[a]1.00infobox
Doom (1993 video game)DesignersJohn Romero1.00infobox
Doom (1993 video game)DesignersTom Hall1.00infobox
Doom (1993 video game)DesignersSandy Petersen1.00infobox
Doom (1993 video game)Developerid Software1.00infobox
Doom (1993 video game)EngineDoom engine[b]1.00infobox
Doom (1993 video game)GenreFirst-person shooter1.00infobox
Doom (1993 video game)LicenseGPLv2 (code only)1.00infobox
Doom (1993 video game)ModesSingle-player, multiplayer1.00infobox
Doom (1993 video game)Platforms32X1.00infobox
Doom (1993 video game)PlatformsAtari Jaguar1.00infobox
Doom (1993 video game)PlatformsPC-981.00infobox
Doom (1993 video game)PlatformsSuper NES1.00infobox
Doom (1993 video game)PlatformsPlayStation1.00infobox
Doom (1993 video game)PlatformsMac OS1.00infobox
Doom (1993 video game)Platforms3DO1.00infobox
Doom (1993 video game)PlatformsWindows1.00infobox
Doom (1993 video game)PlatformsSega Saturn1.00infobox
Doom (1993 video game)PlatformsRISC OS1.00infobox
Doom (1993 video game)PlatformsGame Boy Advance1.00infobox
Doom (1993 video game)PlatformsXbox1.00infobox
Doom (1993 video game)PlatformsXbox 3601.00infobox
Doom (1993 video game)PlatformsiOS1.00infobox
Doom (1993 video game)PlatformsPlayStation 31.00infobox
Doom (1993 video game)PlatformsAndroid1.00infobox
Doom (1993 video game)PlatformsNintendo Switch1.00infobox
Doom (1993 video game)PlatformsPlayStation 41.00infobox
Doom (1993 video game)PlatformsXbox One1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Doom (1993 video game) bring nearby vocabulary together. In this analysis, examples include Games, Game and Ii. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Doom (1993 video game)
    • Games
    • Game
    • Ii
    • Id
    • First
    • Release
    • Levels
    • Software
    • Released
    • Video
    • Also
    • First-person
  • doom (1993 video game)
    • Games
    • Pc
    • Video
    • Game
    • Ii
    • Id
    • Computer
    • First
    • Release
    • Version
    • Levels
    • Software
  • id software
    • Software
    • Release
    • One
    • First
    • Engine
    • Ii
    • 3d
    • Released
    • John
    • Wolfenstein
    • Carmack
    • Demons
  • doom franchise
    • Games
    • Game
    • Ii
    • Id
    • First
    • Release
    • Levels
    • Software
    • Released
    • Video
    • First-person
    • Version
  • 3d graphics
    • Wolfenstein
    • Engine
    • Carmack
    • New
    • Release
    • First-person
    • John
    • Id
    • Game
    • Software
    • Games
    • Video
  • wolfenstein 3d
    • Wolfenstein
    • Engine
    • Carmack
    • New
    • Release
    • First-person
    • John
    • Id
    • Game
    • Software
    • Games
    • Video
  • game engine
    • Pc
    • Video
    • Carmack
    • New
    • John
    • Id
    • Release
    • Software
    • First
    • One
    • 3d
    • Games
  • john carmack
    • John
    • Romero
    • Engine
    • New
    • Demons
    • Wolfenstein
    • Multiplayer
    • Hall
    • Game
    • Release
    • Id
    • Team

Connections between topic areas Semantic bridges

For Doom (1993 video game), one of the stronger structural bridges in this analysis connects Doom (1993 video game) with Legacy. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Doom (1993 video game)Legacy · splits 163 ⟂ 54
Doom (1993 video game)Overview · splits 180 ⟂ 37
Doom (1993 video game)Development · splits 180 ⟂ 37
Doom (1993 video game)Gameplay · splits 188 ⟂ 29
Doom (1993 video game)Release · splits 189 ⟂ 28
Doom (1993 video game)Reception · splits 192 ⟂ 25
Doom (1993 video game)Plot · splits 211 ⟂ 6

Map overview Semantic statistics

Doom (1993 video game)

Nodes217
Edges216
Triples99
Avg. degree1.99
Density0.009217
Components1

Source & methodology

TTTA analyzes the structure around Doom (1993 video game) to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy, Gameplay & Development, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Doom (1993 video game) · EN edition · Analysis: TopicsToTalkAbout

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