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QuakeC

QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of…

Art, Limitations and subsequent solutions & Modified compilers and language extensions

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Limitations and subsequent solutions

12 related topics

Modified compilers and language extensions

5 related topics

Overview

14 related topics

Client-side QuakeC

1 related topics

Key facts & relationships

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Designed by
John Carmack
Developer
id Software
Filename extensions
.qc
First appeared
1996
Paradigm
imperative (procedural), structured
Typing discipline
static, strong

Topics to explore

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Overview

Limitations and subsequent solutions

Modified compilers and language extensions

Client-side QuakeC

Advanced semantic analysis

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Map overview Semantic statistics

QuakeC

Nodes37
Edges36
Triples34
Avg. degree1.95
Density0.054054
Components1

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QuakeC

Top relations

related to Client-side QuakeC · 8
QuakeC → CSQC, DarkPlaces, FTEQW, GUIs, HUDs, Quake, Some, This
related to Modified compilers and language extensions · 7
QuakeC → Armin Rigo, FrikaC, Jonathan Roy'sfastqccand Ryan, Modified, Smith's FrikQCC, Software, These
related to overview · 5
QuakeC → Most Quake, Quake, Software Quake, The, The QuakeC
related to External links · 4
QuakeC → Inside3D's, New, QC, QuakeWorld
related to Limitations and subsequent solutions · 3
QuakeC → In, SomeFunction, The
Designed by · 1
QuakeC → John Carmack
Developer · 1
QuakeC → id Software
Filename extensions · 1
QuakeC → .qc
First appeared · 1
QuakeC → 1996
Paradigm · 1
QuakeC → imperative (procedural), structured

Important terminology Word statistics

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Important terminology

quake game code bytecode engine id new native software compiled source logic programming language string used also compiler original file

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
QuakeCDesigned byJohn Carmack1.00infobox
QuakeCDeveloperid Software1.00infobox
QuakeCFilename extensions.qc1.00infobox
QuakeCFirst appeared19961.00infobox
QuakeCParadigmimperative (procedural), structured1.00infobox
QuakeCTyping disciplinestatic, strong1.00infobox
QuakeCis acompiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake0.90text
QuakeCrelated to Client-side QuakeCSome0.60section
QuakeCrelated to Client-side QuakeCQuake0.60section
QuakeCrelated to Client-side QuakeCDarkPlaces0.60section
QuakeCrelated to Client-side QuakeCFTEQW0.60section
QuakeCrelated to Client-side QuakeCCSQC0.60section

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    Min side: 3
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