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Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.
Regions, Stencil buffer implementations & Optimization
Explore the main themes, entities and connections around Shadow volume. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Shadow volume | is a | technique used in 3D computer graphics to add shadows to a rendered scene | 0.90 | text |
| Shadow volume | related to Construction | In | 0.60 | section |
| Shadow volume | related to Construction | These | 0.60 | section |
| Shadow volume | related to Construction | For | 0.60 | section |
| Shadow volume | related to Construction | The | 0.60 | section |
| Shadow volume | related to Construction | This | 0.60 | section |
| Shadow volume | related to Construction | To | 0.60 | section |
| Shadow volume | related to Construction | Depending | 0.60 | section |
| Shadow volume | related to Depth fail | Around | 0.60 | section |
| Shadow volume | related to Depth fail | Heidmann's | 0.60 | section |
| Shadow volume | related to Depth fail | Instead | 0.60 | section |
| Shadow volume | related to Depth fail | This | 0.60 | section |
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