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Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately…
Measurement, Ragdoll physics & Projectiles
Explore the main themes, entities and connections around Game physics. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| the soccer ball | instance of | since more complex calculations are required to perform such a task.Games such as FIFA 14 require accurate projectile physics for objects | 0.80 | text |
| Game physics | related to Books | Lock-green | 0.60 | section |
| Game physics | related to Books | Lock-gray-alt-2 | 0.60 | section |
| Game physics | related to Books | Lock-red-alt-2 | 0.60 | section |
| Game physics | related to Books | Wikisource-logo | 0.60 | section |
| Game physics | related to Books | Eberly | 0.60 | section |
| Game physics | related to Books | David | 0.60 | section |
| Game physics | related to Books | Morgan Kaufmann | 0.60 | section |
| Game physics | related to Books | ISBN | 0.60 | section |
| Game physics | related to Books | Millington | 0.60 | section |
| Game physics | related to Books | Ian | 0.60 | section |
| Game physics | related to Books | Game Physics Engine Development | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
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