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Chex Quest, a non-violent first-person shooter video game created in 1996 and released in 1997 by Digital Café, was a video game originally intended as a Chex cereal promotion aimed at children aged 6–9 and up. It is a total conversion of the more explicitly violent video game Doom (specifically The Ultimate Doom version of the game). Chex Quest won both…
Legacy, Development & Reception and legacy
Explore the main themes, entities and connections around Chex Quest. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Chex Quest | Artist | Charles Jacobi | 1.00 | infobox |
| Chex Quest | Composer | Andrew Benson | 1.00 | infobox |
| Chex Quest | Developer | Digital Café | 1.00 | infobox |
| Chex Quest | Directors | Mike Koenigs (technical director) | 1.00 | infobox |
| Chex Quest | Directors | Dean Hyers (creative director) | 1.00 | infobox |
| Chex Quest | Engine | Doom engine | 1.00 | infobox |
| Chex Quest | Genre | First-person shooter | 1.00 | infobox |
| Chex Quest | Modes | Single-player, multiplayer | 1.00 | infobox |
| Chex Quest | Platforms | MS-DOS Microsoft Windows | 1.00 | infobox |
| Chex Quest | Producer | Virtual Communications | 1.00 | infobox |
| Chex Quest | Publisher | General Mills | 1.00 | infobox |
| Chex Quest | Release | NA: 1997 | 1.00 | infobox |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.