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Interpolation (computer graphics)

In the context of live-action and computer animation, interpolation is inbetweening, or filling in frames between the key frames. It typically calculates the in-between frames through use of (usually) piecewise polynomial interpolation to draw images semi-automatically.

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Interpolation (computer graphics)

Nodes12
Edges11
Triples7
Avg. degree1.83
Density0.166667
Components1

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Important terminology

key motion points interpolation process algorithms frames used in-between time smooth motions see inbetweening computer animation draw defined artist values

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
used in laser light shows.The process can be extended to motionsinstance ofdynamic artistic patterns0.80text
the motion of armsinstance ofThis applies to things0.80text
legs from frame to frameinstance ofThis applies to things0.80text
or the motion of all parts of a faceinstance ofThis applies to things0.80text
given the motion of the importantinstance ofThis applies to things0.80text
key points of the faceinstance ofThis applies to things0.80text
the Kochanekinstance ofAlgorithms0.80text

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