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In the context of live-action and computer animation, interpolation is inbetweening, or filling in frames between the key frames. It typically calculates the in-between frames through use of (usually) piecewise polynomial interpolation to draw images semi-automatically.
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Explore the main themes, entities and connections around Interpolation (computer graphics). Start with the topic map, then use the sections below for research and deeper semantic analysis.
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key motion points interpolation process algorithms frames used in-between time smooth motions see inbetweening computer animation draw defined artist values
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| used in laser light shows.The process can be extended to motions | instance of | dynamic artistic patterns | 0.80 | text |
| the motion of arms | instance of | This applies to things | 0.80 | text |
| legs from frame to frame | instance of | This applies to things | 0.80 | text |
| or the motion of all parts of a face | instance of | This applies to things | 0.80 | text |
| given the motion of the important | instance of | This applies to things | 0.80 | text |
| key points of the face | instance of | This applies to things | 0.80 | text |
| the Kochanek | instance of | Algorithms | 0.80 | text |
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