Research any topic before you write.

Find related topics. | Discover entities. | See connections. | Build a topical map.

Quake (video game): Legacy, Development & Release

Quake is a 1996 first-person shooter video game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS and Windows, followed by Mac OS, Linux, and Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments, dubbed slipgates, which have…

Language: English [EN]
Use the mouse wheel or two fingers (on touchscreens) to zoom in and out of the map.
100%
More settings
100% 100% 100% 100% 100%

Quake (video game) topic overview

The analysis highlights Legacy, Development and Release as prominent areas in the source structure around Quake (video game).

Related topics
176
Source areas
7
Connected nodes
185
Extracted relationships
54
Concept neighborhoods
49
Bridge connections
185

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 39 topics
Development · 35 topics
Release · 33 topics
Legacy · 29 topics
Gameplay · 15 topics
Reception · 14 topics
Plot · 11 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
First-person shooter
Publisher
GT Interactive[b]
Artists
Adrian Carmack Kevin Cloud Paul Steed
Composer
Nintendo 64 Aubrey Hodges Scourge of Armagon, Dissolution of Eternity Jeehun Hwang
Designers
John Romero Sandy Petersen American McGee Tim Willits
Developer
id Software[a]

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Plot

Development

Release

Reception

Legacy

Sources

  • ISBN ISBN (identifier)

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Quake (video game) connects Entity context

The extracted context around Quake (video game) shows recurring relationship patterns in the source. For example, Quake (video game) → EU: August 25, 1996, EU: May 24, 1998, EU: November 27, 1997, LinuxWW: July 5, 1997, Mac OSNA: August 28, 1997, MS-DOS, WindowsNA: June 22, 1996 (shareware)NA: July 22, 1996 (full)EU: August 25, 1996WW: May 31, 2007 (Steam), NA: August 28, 1997, NA: December 2, 1997, NA: July 22, 1996 (full), NA: June 22, 1996 (shareware), NA: March 24, 1998, Nintendo 64NA: March 24, 1998EU: May 24, 1998, PS5, Xbox Series X/SWW: October 12, 2021, SaturnEU: November 27, 1997NA: December 2, 1997, Switch, PS4, Xbox OneWW: August 19, 2021, WW: August 19, 2021, WW: July 5, 1997, WW: May 31, 2007 (Steam), WW: October 12, 2021 Another extracted example is Quake (video game) → .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plai…, AmigaOS, Classic Mac OS, IBM AIX, Linux, Nintendo 64, Nintendo Switch, PlayStation 4, PlayStation 5, RISC OS, Saturn, Windows, Xbox One, Xbox Series X/S. Use these groups to spot repeated connection types before inspecting the individual relationships.

Quake (video game)

Top relations

Release · 19
Quake (video game) → EU: August 25, 1996, EU: May 24, 1998, EU: November 27, 1997, LinuxWW: July 5, 1997, Mac OSNA: August 28, 1997, MS-DOS, WindowsNA: June 22, 1996 (shareware)NA: July 22, 1996 (full)EU: August 25, 1996WW: May 31, 2007 (Steam), NA: August 28, 1997, NA: December 2, 1997, NA: July 22, 1996 (full), NA: June 22, 1996 (shareware), NA: March 24, 1998, Nintendo 64NA: March 24, 1998EU: May 24, 1998, PS5, Xbox Series X/SWW: October 12, 2021, SaturnEU: November 27, 1997NA: December 2, 1997, Switch, PS4, Xbox OneWW: August 19, 2021, WW: August 19, 2021, WW: July 5, 1997, WW: May 31, 2007 (Steam), WW: October 12, 2021
Platforms · 14
Quake (video game) → .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plai…, AmigaOS, Classic Mac OS, IBM AIX, Linux, Nintendo 64, Nintendo Switch, PlayStation 4, PlayStation 5, RISC OS, Saturn, Windows, Xbox One, Xbox Series X/S
Artists · 1
Quake (video game) → Adrian Carmack Kevin Cloud Paul Steed
Composer · 1
Quake (video game) → Nintendo 64 Aubrey Hodges Scourge of Armagon, Dissolution of Eternity Jeehun Hwang
Designers · 1
Quake (video game) → John Romero Sandy Petersen American McGee Tim Willits
Developer · 1
Quake (video game) → id Software[a]
Engine · 1
Quake (video game) → Quake engine[c]
Genre · 1
Quake (video game) → First-person shooter
Modes · 1
Quake (video game) → Single-player, multiplayer
Programmers · 1
Quake (video game) → John Carmack Michael Abrash John Cash

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

quake game version id released software engine doom one multiplayer release first romero port games player nintendo john also original

Quake (video game) relationships Subject–Predicate–Object triples

TTTA extracted 54 structured relationships around Quake (video game). Examples in this analysis include Quake (video game) → Artists → Adrian Carmack Kevin Cloud Paul Steed and Quake (video game) → Composer → Nintendo 64 Aubrey Hodges Scourge of Armagon, Dissolution of Eternity Jeehun Hwang. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Quake (video game)ArtistsAdrian Carmack Kevin Cloud Paul Steed1.00infobox
Quake (video game)ComposerNintendo 64 Aubrey Hodges Scourge of Armagon, Dissolution of Eternity Jeehun Hwang1.00infobox
Quake (video game)DesignersJohn Romero Sandy Petersen American McGee Tim Willits1.00infobox
Quake (video game)Developerid Software[a]1.00infobox
Quake (video game)EngineQuake engine[c]1.00infobox
Quake (video game)GenreFirst-person shooter1.00infobox
Quake (video game)ModesSingle-player, multiplayer1.00infobox
Quake (video game)Platforms.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plai…1.00infobox
Quake (video game)PlatformsIBM AIX1.00infobox
Quake (video game)PlatformsAmigaOS1.00infobox
Quake (video game)PlatformsClassic Mac OS1.00infobox
Quake (video game)PlatformsRISC OS1.00infobox
Quake (video game)PlatformsSaturn1.00infobox
Quake (video game)PlatformsNintendo 641.00infobox
Quake (video game)PlatformsLinux1.00infobox
Quake (video game)PlatformsWindows1.00infobox
Quake (video game)PlatformsPlayStation 41.00infobox
Quake (video game)PlatformsPlayStation 51.00infobox
Quake (video game)PlatformsXbox One1.00infobox
Quake (video game)PlatformsXbox Series X/S1.00infobox
Quake (video game)PlatformsNintendo Switch1.00infobox
Quake (video game)ProgrammersJohn Carmack Michael Abrash John Cash1.00infobox
Quake (video game)PublisherGT Interactive[b]1.00infobox
Quake (video game)ReleaseMS-DOS, WindowsNA: June 22, 1996 (shareware)NA: July 22, 1996 (full)EU: August 25, 1996WW: May 31, 2007 (Steam)1.00infobox
Quake (video game)ReleaseNA: June 22, 1996 (shareware)1.00infobox
Quake (video game)ReleaseNA: July 22, 1996 (full)1.00infobox
Quake (video game)ReleaseEU: August 25, 19961.00infobox
Quake (video game)ReleaseWW: May 31, 2007 (Steam)1.00infobox
Quake (video game)ReleaseLinuxWW: July 5, 19971.00infobox
Quake (video game)ReleaseWW: July 5, 19971.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Quake (video game) bring nearby vocabulary together. In this analysis, examples include Quake, Version and Released. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Quake (video game)
    • Quake
    • Version
    • Released
    • Games
    • Software
    • Id
    • Doom
    • Ii
    • Engine
    • One
    • Also
    • First
  • quake (video game)
    • Quake
    • Version
    • Released
    • Games
    • First
    • Software
    • Engine
    • Id
    • Doom
    • Ii
    • Pc
    • Time
  • id software
    • Software
    • Doom
    • Release
    • Ii
    • Quake
    • Development
    • Version
    • Including
    • Port
    • Carmack
    • Game's
    • John
  • quake series
    • Version
    • Released
    • Games
    • Software
    • Doom
    • Ii
    • Engine
    • One
    • Also
    • First
    • Multiplayer
    • Nintendo
  • nintendo 64
    • Version
    • Multiplayer
    • Released
    • Players
    • Original
    • Pc
    • One
    • Saturn
    • Levels
    • Time
    • Quake
    • Port
  • doom series
    • Ii
    • Id
    • Engine
    • Software
    • Quake
    • Including
    • Project
    • Carmack
    • Game's
    • Game
    • John
    • First
  • doom engine
    • Ii
    • Carmack
    • Id
    • Engine
    • Software
    • Saturn
    • Game
    • Quake
    • First
    • Including
    • Project
    • Game's
  • quake engine
    • Carmack
    • Version
    • Released
    • Ii
    • Saturn
    • Games
    • Software
    • Game
    • Doom
    • First
    • Engine
    • Quake

Connections between topic areas Semantic bridges

For Quake (video game), one of the stronger structural bridges in this analysis connects Quake (video game) with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Quake (video game)Overview · splits 146 ⟂ 40
Quake (video game)Development · splits 150 ⟂ 36
Quake (video game)Release · splits 152 ⟂ 34
Quake (video game)Legacy · splits 156 ⟂ 30
Quake (video game)Gameplay · splits 170 ⟂ 16
Quake (video game)Reception · splits 171 ⟂ 15
Quake (video game)Plot · splits 174 ⟂ 12

Map overview Semantic statistics

Quake (video game)

Nodes186
Edges185
Triples54
Avg. degree1.99
Density0.010753
Components1

Source & methodology

TTTA analyzes the structure around Quake (video game) to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy, Development & Release, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Quake (video game) · EN edition · Analysis: TopicsToTalkAbout

For writers, content strategists, SEOs, marketers and creators — from quick topic research to advanced semantic analysis.