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Real-time computer graphics

Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using…

Products, Principles of real-time 3D computer graphics & Overview

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Overview

Principles of real-time 3D computer graphics

Rendering pipeline

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Real-time computer graphics

Nodes58
Edges57
Triples26
Avg. degree1.97
Density0.034483
Components1

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Real-time computer graphics

Top relations

related to Advantages · 8
Real-time computer graphics → For, In, Real-time, Teams, This, Usually, When, Wii
related to Principles of real-time 3D computer graphics · 8
Real-time computer graphics → Each, For, In, One, Ray, Real-time, The, These
is a · 1
Real-time computer graphics → combination of physics and animation

Important terminology Word statistics

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Important terminology

real-time graphics rendering stage 3d computer images time typically real user image geometry screen objects hardware using motion techniques application

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Real-time computer graphicsis acombination of physics and animation0.90text
simple linesinstance ofOne example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.Computers have been capable of generating 2D images0.80text
imagesinstance ofOne example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.Computers have been capable of generating 2D images0.80text
polygons in real time since their inventioninstance ofOne example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.Computers have been capable of generating 2D images0.80text
collision detectioninstance ofThis stage may perform processing0.80text
speed-up techniquesinstance ofThis stage may perform processing0.80text
animationinstance ofThis stage may perform processing0.80text
force feedbackinstance ofThis stage may perform processing0.80text
in addition to handling user input.Collision detection is an example of an operation that would be performed in the application stageinstance ofThis stage may perform processing0.80text
a vibrating game controller.The application stage also prepares graphics data for the next stageinstance ofthe application may calculate new positions for the colliding objects and provide feedback via a force feedback device0.80text
Real-time computer graphicsrelated to AdvantagesReal-time0.60section
Real-time computer graphicsrelated to AdvantagesWhen0.60section

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    Min side: 3
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