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Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using…
Products, Principles of real-time 3D computer graphics & Overview
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real-time graphics rendering stage 3d computer images time typically real user image geometry screen objects hardware using motion techniques application
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Real-time computer graphics | is a | combination of physics and animation | 0.90 | text |
| simple lines | instance of | One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.Computers have been capable of generating 2D images | 0.80 | text |
| images | instance of | One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.Computers have been capable of generating 2D images | 0.80 | text |
| polygons in real time since their invention | instance of | One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.Computers have been capable of generating 2D images | 0.80 | text |
| collision detection | instance of | This stage may perform processing | 0.80 | text |
| speed-up techniques | instance of | This stage may perform processing | 0.80 | text |
| animation | instance of | This stage may perform processing | 0.80 | text |
| force feedback | instance of | This stage may perform processing | 0.80 | text |
| in addition to handling user input.Collision detection is an example of an operation that would be performed in the application stage | instance of | This stage may perform processing | 0.80 | text |
| a vibrating game controller.The application stage also prepares graphics data for the next stage | instance of | the application may calculate new positions for the colliding objects and provide feedback via a force feedback device | 0.80 | text |
| Real-time computer graphics | related to Advantages | Real-time | 0.60 | section |
| Real-time computer graphics | related to Advantages | When | 0.60 | section |
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