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In computer science, binary space partitioning (BSP) is a method for space partitioning which recursively subdivides a Euclidean space into two convex sets by using hyperplanes as partitions. This process of subdividing gives rise to a representation of objects within the space in the form of a tree data structure known as a BSP tree.
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tree bsp polygons algorithm node polygon containing front trees behind apply child space using partitioning rendered leaf scene plane first
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| k-d trees | instance of | It can be seen as a generalization of other spatial tree structures | 0.80 | text |
| quadtrees | instance of | It can be seen as a generalization of other spatial tree structures | 0.80 | text |
| one where hyperplanes that partition the space may have any orientation | instance of | It can be seen as a generalization of other spatial tree structures | 0.80 | text |
| rather than being aligned with the coordinate axes as they are in k-d trees or quadtrees | instance of | It can be seen as a generalization of other spatial tree structures | 0.80 | text |
| doors | instance of | to correctly merge movable objects | 0.80 | text |
| characters onto the background scene | instance of | to correctly merge movable objects | 0.80 | text |
| Binary space partitioning | related to Application | BSP | 0.60 | section |
| Binary space partitioning | related to Application | Game | 0.60 | section |
| Binary space partitioning | related to Application | Doom | 0.60 | section |
| Binary space partitioning | related to Application | Quake | 0.60 | section |
| Binary space partitioning | related to Application | GoldSrc | 0.60 | section |
| Binary space partitioning | related to Application | Source | 0.60 | section |
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