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GamesTM: History & Companies

GamesTM (styled as gamesTM) was a British multi-format video games magazine. The first issue was released in December 2002 and the magazine was still being published monthly in English and German up until the last edition was published on 1 November 2018.

Language: English [EN]
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GamesTM topic overview

The analysis highlights History and Companies as prominent areas in the source structure around GamesTM.

Related topics
29
Source areas
4
Connected nodes
33
Extracted relationships
23
Concept neighborhoods
7
Bridge connections
33

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Reviews · 22 topics
Format · 3 topics
History · 3 topics
Overview · 1 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Publisher
Highbury Entertainment (2002–2006) Imagine Publishing (2006–2016) Future Publishing (2016–2018)
Based in
Richmond House 33 Richmond Hill Bournemouth
Categories
Computer and video games
Circulation
20,013 (9 Jan – 9 Dec 2010) 21,677 (8 Jan – 8 Dec 2009) 22,284 (7 Jan – 7 Dec 2008) 20,376 (6 Jan – 6 Dec 2007)
Company
Future Publishing
Country
United Kingdom

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Format

Reviews

History

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How GamesTM connects Entity context

The extracted context around GamesTM shows recurring relationship patterns in the source. For example, GamesTM → At, GBP, Highbury, Highbury Entertainment, Imagine Publishing, In January, January, No, On, The Another extracted example is GamesTM → Richmond House 33 Richmond Hill Bournemouth. Use these groups to spot repeated connection types before inspecting the individual relationships.

GamesTM

Top relations

related to history · 10
GamesTM → At, GBP, Highbury, Highbury Entertainment, Imagine Publishing, In January, January, No, On, The
Based in · 1
GamesTM → Richmond House 33 Richmond Hill Bournemouth
Categories · 1
GamesTM → Computer and video games
Circulation · 1
GamesTM → 20,013 (9 Jan – 9 Dec 2010) 21,677 (8 Jan – 8 Dec 2009) 22,284 (7 Jan – 7 Dec 2008) 20,376 (6 Jan – 6 Dec 2007)
Company · 1
GamesTM → Future Publishing
Country · 1
GamesTM → United Kingdom
Editor · 1
GamesTM → Jon Gordon
Final issue Number · 1
GamesTM → November 2018 206
First issue · 1
GamesTM → December 2002
Frequency · 1
GamesTM → Monthly

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

magazine games issue 2006 released publishing game first monthly imagine future video december german november 2018 received magazine's published highbury

GamesTM relationships Subject–Predicate–Object triples

TTTA extracted 23 structured relationships around GamesTM. Examples in this analysis include GamesTM → Based in → Richmond House 33 Richmond Hill Bournemouth and GamesTM → Categories → Computer and video games. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
GamesTMBased inRichmond House 33 Richmond Hill Bournemouth1.00infobox
GamesTMCategoriesComputer and video games1.00infobox
GamesTMCirculation20,013 (9 Jan – 9 Dec 2010) 21,677 (8 Jan – 8 Dec 2009) 22,284 (7 Jan – 7 Dec 2008) 20,376 (6 Jan – 6 Dec 2007)1.00infobox
GamesTMCompanyFuture Publishing1.00infobox
GamesTMCountryUnited Kingdom1.00infobox
GamesTMEditorJon Gordon1.00infobox
GamesTMFinal issue NumberNovember 2018 2061.00infobox
GamesTMFirst issueDecember 20021.00infobox
GamesTMFrequencyMonthly1.00infobox
GamesTMISSN1478-58891.00infobox
GamesTMLanguageEnglish (defunct) Dutch (defunct) German (defunct)1.00infobox
GamesTMPublisherHighbury Entertainment (2002–2006) Imagine Publishing (2006–2016) Future Publishing (2016–2018)1.00infobox
GamesTMStaff writersJosh West1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around GamesTM bring nearby vocabulary together. In this analysis, examples include Imagine, Publishing and Issue. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • GamesTM
    • Imagine
    • Publishing
    • Issue
    • Dutch
    • Video
    • December
    • German
    • Highbury
    • Games
    • First
    • Future
    • Game
  • gamestm
    • Imagine
    • Publishing
    • Issue
    • Dutch
    • Video
    • December
    • German
    • Highbury
    • Games
    • First
    • Future
    • Game
  • video games
    • Reviews
    • Company
    • Dutch
    • Editor
    • English
    • Entertainment
    • History
    • Multi-format
    • Number
    • Publisher
    • Staff
    • Reviewed
  • future publishing
    • Publisher
    • Highbury
    • November
    • Imagine
    • Future
    • Publishing
    • Reviews
    • Company
    • Dutch
    • History
    • Last
    • Magazine
  • history
    • Reviews
    • Company
    • Dutch
    • Editor
    • Entertainment
    • Number
    • Publisher
    • Staff
    • Video
    • Highbury
    • November
    • Section
  • imagine publishing
    • Publishing
    • Future
    • Reviews
    • Company
    • Dutch
    • Number
    • Publisher
    • Staff
    • Video
    • Issue
    • January
    • November
  • reviews
    • Company
    • Dutch
    • Entertainment
    • Number
    • Publisher
    • Staff
    • Video
    • Highbury
    • Section
    • Future
    • Game
    • Imagine

Connections between topic areas Semantic bridges

For GamesTM, one of the stronger structural bridges in this analysis connects GamesTM with Reviews. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
GamesTMReviews · splits 11 ⟂ 23
GamesTMFormat · splits 30 ⟂ 4
GamesTMHistory · splits 30 ⟂ 4

Map overview Semantic statistics

GamesTM

Nodes34
Edges33
Triples23
Avg. degree1.94
Density0.058824
Components1

Source & methodology

TTTA analyzes the structure around GamesTM to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — GamesTM · EN edition · Analysis: TopicsToTalkAbout

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