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The Doom engine is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill, Freedoom, and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave…
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doom engine floor used walls drawn level visplanes game sprites textures ceiling games texture possible later source particular segs line
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Doom engine | Developers | id Software (John Carmack, John Romero, Dave Taylor) | 1.00 | infobox |
| Doom engine | Final release | 1.9 / February 1, 1995; 31 years ago (1995-02-01) | 1.00 | infobox |
| Doom engine | License | GNU GPL-2.0-or-later 3DO: MIT | 1.00 | infobox |
| Doom engine | Platform | MS-DOS, PC-98, Windows, Mac, Linux, Android, Amiga, NeXTSTEP, NeXT, Jaguar, 32X, PlayStation, 3DO, Nintendo 64, Saturn, Game Boy Advance, Switch, BSD, Unix, others | 1.00 | infobox |
| Doom engine | Predecessor | Wolfenstein 3D engine | 1.00 | infobox |
| Doom engine | Repository | github.com/id-Software/DOOM | 1.00 | infobox |
| Doom engine | Successor | Quake engine | 1.00 | infobox |
| Doom engine | Written in | C, Assembly language | 1.00 | infobox |
| Doom engine | is a | game engine used in the id Software video games Doom and Doom II | 0.90 | text |
| Doom engine | related to Drawing the walls | All | 0.60 | section |
| Doom engine | related to Drawing the walls | Doom | 0.60 | section |
| Doom engine | related to Drawing the walls | It | 0.60 | section |
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