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The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
Source release and further developments, Technical features & Overview
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build engine 3d source port code also game duke nukem used eduke32 games released silverman made called sectors using world
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Build (game engine) | Developer | Ken Silverman | 1.00 | infobox |
| Build (game engine) | License | Source-available | 1.00 | infobox |
| Build (game engine) | Release | September 30, 1995; 30 years ago (1995-09-30) | 1.00 | infobox |
| Build (game engine) | Repository | advsys.net/ken/buildsrc/ | 1.00 | infobox |
| Build (game engine) | Successor | Build 2 | 1.00 | infobox |
| Build (game engine) | Website | advsys.net/ken/build.htm | 1.00 | infobox |
| shape | instance of | all of their attributes | 0.80 | text |
| height | instance of | all of their attributes | 0.80 | text |
| and slope could be modified | instance of | all of their attributes | 0.80 | text |
| real-time dynamic colored lighting | instance of | It allows for more modern effects | 0.80 | text |
| shadow mapping | instance of | It allows for more modern effects | 0.80 | text |
| specular | instance of | It allows for more modern effects | 0.80 | text |
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