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Street Fighter II: The World Warrior is a 1991 fighting game developed and published by Capcom for arcades. It is the second installment in the Street Fighter series, and the sequel to 1987's Street Fighter. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight, it is the fourteenth game to use Capcom's CP System…
The analysis highlights Characters, Legacy and Measurement as prominent areas in the source structure around Street Fighter II.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Street Fighter II shows recurring relationship patterns in the source. For example, Street Fighter II → According, BBC Radio, Booth, Dizzee Rascal, DJ Charlie Sloth's Fire, DJ Logan Sama, DJ Qbert, DJ Qbert's, Drake, Grime MCs, Hadouken, Hi-C's, It, Jake Hawkes, Kanye West, Lil, Lupe Fiasco, Madlib, MC, Nicki Minaj Another extracted example is Street Fighter II → American, Balrog, Bison, Boxer, Capcom USA, Capcom's, Charlie, Claw, CPU, Dictator, English, For, Guile's, In, Japanese, Mike, Mike Bison, Mike Tyson, Nash, Sagat. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
fighter street ii game arcade 1992 games fighting super capcom version best characters one video released snes world 1991 series
TTTA extracted 314 structured relationships around Street Fighter II. Examples in this analysis include Street Fighter II → Arcade system → CP System and Street Fighter II → Artists → Eri Nakamura. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Street Fighter II | Arcade system | CP System | 1.00 | infobox |
| Street Fighter II | Artists | Eri Nakamura | 1.00 | infobox |
| Street Fighter II | Artists | Satoru Yamashita | 1.00 | infobox |
| Street Fighter II | Composers | Yoko Shimomura | 1.00 | infobox |
| Street Fighter II | Composers | Isao Abe | 1.00 | infobox |
| Street Fighter II | Designers | Akira Nishitani | 1.00 | infobox |
| Street Fighter II | Designers | Akira Yasuda | 1.00 | infobox |
| Street Fighter II | Developer | Capcom[a] | 1.00 | infobox |
| Street Fighter II | Director | Akira Nishitani | 1.00 | infobox |
| Street Fighter II | Genre | Fighting | 1.00 | infobox |
| Street Fighter II | Modes | Single-player, multiplayer | 1.00 | infobox |
| Street Fighter II | Platform | Super NES, MS-DOS, Commodore 64, Amiga, ZX Spectrum, Atari ST, CPS Changer, Game Boy, Java ME | 1.00 | infobox |
| Street Fighter II | Producer | Yoshiki Okamoto | 1.00 | infobox |
| Street Fighter II | Programmers | Shinichi Ueyama | 1.00 | infobox |
| Street Fighter II | Programmers | Seiji Okada | 1.00 | infobox |
| Street Fighter II | Programmers | Yoshihiro Matsui | 1.00 | infobox |
| Street Fighter II | Programmers | Motohide Eshiro | 1.00 | infobox |
| Street Fighter II | Publishers | Super NES.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-out… | 1.00 | infobox |
| Street Fighter II | Publishers | JP/NA: Capcom | 1.00 | infobox |
| Street Fighter II | Publishers | PAL: Bandai | 1.00 | infobox |
| Street Fighter II | Publishers | NA: Hi Tech Expressions | 1.00 | infobox |
| Street Fighter II | Publishers | EU: U.S. Gold | 1.00 | infobox |
| Street Fighter II | Publishers | JP: Capcom | 1.00 | infobox |
| Street Fighter II | Publishers | NA/EU: Nintendo | 1.00 | infobox |
| Street Fighter II | Release | ArcadeJP: March 7, 1991[b]WW: March 1991 Super NESJP: June 10, 1992NA: July 15, 1992AU: October 23, 1992UK: October 1992EU: December 17, 1992 AmigaUK: December 15, 1992 ZX Spect… | 1.00 | infobox |
| Street Fighter II | Release | JP: March 7, 1991[b] | 1.00 | infobox |
| Street Fighter II | Release | WW: March 1991 | 1.00 | infobox |
| Street Fighter II | Release | JP: June 10, 1992 | 1.00 | infobox |
| Street Fighter II | Release | NA: July 15, 1992 | 1.00 | infobox |
| Street Fighter II | Release | AU: October 23, 1992 | 1.00 | infobox |
The concept neighborhoods around Street Fighter II bring nearby vocabulary together. In this analysis, examples include Street, Ii and Game. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Street Fighter II, one of the stronger structural bridges in this analysis connects Street Fighter II with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Street Fighter II to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Characters, Legacy & Measurement, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Street Fighter II · EN edition · Analysis: TopicsToTalkAbout