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The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Quake engine | Developers | id Software (John Carmack, Michael Abrash, John Cash) | 1.00 | infobox |
| Quake engine | Final release | 1.09 / December 21, 1999; 26 years ago (1999-12-21) | 1.00 | infobox |
| Quake engine | License | GNU GPL-2.0-or-later | 1.00 | infobox |
| Quake engine | Platform | DOS, AmigaOS, Microsoft Windows, macOS, Linux, Nintendo 64, Zeebo, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5 | 1.00 | infobox |
| Quake engine | Predecessor | Doom engine | 1.00 | infobox |
| Quake engine | Repository | github.com/id-Software/Quake | 1.00 | infobox |
| Quake engine | Successor | Quake II engine, GoldSrc | 1.00 | infobox |
| Quake engine | Website | www.idsoftware.com | 1.00 | infobox |
| Quake engine | Written in | C, Assembly (for software rendering & optimization) | 1.00 | infobox |
| Quake engine | is a | game engine developed by id Software to power their 1996 video game Quake | 0.90 | text |
| Quake engine | related to Derivative engines | On December | 0.60 | section |
| Quake engine | related to Derivative engines | John Carmack | 0.60 | section |
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