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Plane (Dungeons & Dragons)

The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of…

History, Publication history & Great Wheel cosmology

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Publication history

14 related topics

Great Wheel cosmology

11 related topics

Overview

74 related topics

Other fictional interpretations

2 related topics

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Overview

Publication history

Great Wheel cosmology

Other fictional interpretations

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Map overview Semantic statistics

Plane (Dungeons & Dragons)

Nodes106
Edges105
Triples10
Avg. degree1.98
Density0.018868
Components1

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Important terminology Word statistics

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Important terminology

planes plane astral edition material outer world cosmology setting realm far prime inner ethereal elemental feywild also dragons dungeons chaos

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Dark Suninstance ofcampaign settings0.80text
Ravenloft were inaccessible in this cosmologyinstance ofcampaign settings0.80text
humanoid inhabitantsinstance ofScreen Rant highlighted that the parts of the Inner Planes closest to the Material Plane will seem the most familiar to adventurers with features0.80text
citiesinstance ofScreen Rant highlighted that the parts of the Inner Planes closest to the Material Plane will seem the most familiar to adventurers with features0.80text
the Middle Worldinstance ofalthough titles0.80text
the First Work were also presented in Manual of the Planesinstance ofalthough titles0.80text
abolethsinstance ofClassic creatures0.80text
beholdersinstance ofClassic creatures0.80text
and mind flayers originate in the Far Realminstance ofClassic creatures0.80text
the Planescape Campaign Settinginstance ofThe River Styx reappears in sourcebooks0.80text

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