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In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include Grand Theft Auto: San Andreas (2004), The Legend of Zelda: Breath of the Wild (2017), Red Dead Redemption 2 (2018), and Minecraft (2011).
History, Gameplay and design & Overview
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Open world | is a | virtual world in which the player can approach objectives freely | 0.90 | text |
| Open world | is a | level or game designed as nonlinear | 0.90 | text |
| the Fallout series | instance of | or in single-player games adhering to the open-world concept | 0.80 | text |
| Landstalker | instance of | although several games | 0.80 | text |
| Ant Attack | instance of | Eurogamer also cites British computer games | 0.80 | text |
| Colorado | instance of | The early 1990s saw open-world games | 0.80 | text |
| The Terminator | instance of | The early 1990s saw open-world games | 0.80 | text |
| Maxis' SimCopter | instance of | Radio stations had been implemented earlier in games | 0.80 | text |
| Far Cry | instance of | This mechanic was reused in other Ubisoft series | 0.80 | text |
| Watch Dogs | instance of | This mechanic was reused in other Ubisoft series | 0.80 | text |
| as well as used in other open world games like The Legend of Zelda | instance of | This mechanic was reused in other Ubisoft series | 0.80 | text |
| Open world | related to 20th century | There | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.