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In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.
Applications, Third-person view & In mixed-reality applications
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camera system virtual games systems view video use character cameras shots player fixed control game tracking interactive solver set constraint
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| constraint solvers | instance of | video game developers use techniques | 0.80 | text |
| artificial intelligence scripts | instance of | video game developers use techniques | 0.80 | text |
| or autonomous agents | instance of | video game developers use techniques | 0.80 | text |
| Crash Bandicoot or Tomb Raider since it is very simple to implement | instance of | This type of camera system was very common in early 3D games | 0.80 | text |
| Super Mario Sunshine or The Legend of Zelda | instance of | This is the case in games | 0.80 | text |
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