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Ultima I: The First Age of Darkness: Measurement & Companies

Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2…

Language: English [EN]
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Ultima I: The First Age of Darkness topic overview

The analysis highlights Measurement and Companies as prominent areas in the source structure around Ultima I: The First Age of Darkness.

Related topics
66
Source areas
5
Connected nodes
71
Extracted relationships
19
Concept neighborhoods
27
Bridge connections
71

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Gameplay · 29 topics
Development and release · 17 topics
Overview · 12 topics
Plot · 6 topics
Reception · 2 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Role-playing
Publisher
Apple II California Pacific (1981) Origin Systems (1986) Atari 8-bit Sierra On-line Commodore 64 Origin Systems IBM PC Origin Systems Electronic Arts MSX2 Pony Canyon FM Towns F…
Designers
Richard Garriott Kenneth W. Arnold
Developers
Richard Garriott Origin Systems
Mode
Single-player
Platforms
Apple II, Apple IIGS, Atari 8-bit, Commodore 64, MS-DOS, FM Towns, MSX2, NEC PC-8801, PC-98, Sharp X1

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Plot

Development and release

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Ultima I: The First Age of Darkness connects Entity context

The extracted context around Ultima I: The First Age of Darkness shows recurring relationship patterns in the source. For example, Ultima I: The First Age of Darkness → Apple II .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-out…, JP: 1987, JP: 1988, JP: 1989 (remake), JP: 1990 (Ultima Trilogy), NA: 1983, NA: 1986 (remake), NA: 1987 (remake), NA: 1994 (remake), NA: 1998 (Collection), NA: June 1981 Another extracted example is Ultima I: The First Age of Darkness → Richard Garriott Kenneth W. Arnold. Use these groups to spot repeated connection types before inspecting the individual relationships.

Ultima I: The First Age of Darkness

Top relations

Release · 11
Ultima I: The First Age of Darkness → Apple II .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-out…, JP: 1987, JP: 1988, JP: 1989 (remake), JP: 1990 (Ultima Trilogy), NA: 1983, NA: 1986 (remake), NA: 1987 (remake), NA: 1994 (remake), NA: 1998 (Collection), NA: June 1981
Designers · 1
Ultima I: The First Age of Darkness → Richard Garriott Kenneth W. Arnold
Developers · 1
Ultima I: The First Age of Darkness → Richard Garriott Origin Systems
Genre · 1
Ultima I: The First Age of Darkness → Role-playing
Mode · 1
Ultima I: The First Age of Darkness → Single-player
Platforms · 1
Ultima I: The First Age of Darkness → Apple II, Apple IIGS, Atari 8-bit, Commodore 64, MS-DOS, FM Towns, MSX2, NEC PC-8801, PC-98, Sharp X1
Publisher · 1
Ultima I: The First Age of Darkness → Apple II California Pacific (1981) Origin Systems (1986) Atari 8-bit Sierra On-line Commodore 64 Origin Systems IBM PC Origin Systems Electronic Arts MSX2 Pony Canyon FM Towns F…
Series · 1
Ultima I: The First Age of Darkness → Ultima

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game ultima player first mondain also gem character points one towns apple released ii 1986 computer sosaria release used world

Ultima I: The First Age of Darkness relationships Subject–Predicate–Object triples

TTTA extracted 19 structured relationships around Ultima I: The First Age of Darkness. Examples in this analysis include Ultima I: The First Age of Darkness → Designers → Richard Garriott Kenneth W. Arnold and Ultima I: The First Age of Darkness → Developers → Richard Garriott Origin Systems. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Ultima I: The First Age of DarknessDesignersRichard Garriott Kenneth W. Arnold1.00infobox
Ultima I: The First Age of DarknessDevelopersRichard Garriott Origin Systems1.00infobox
Ultima I: The First Age of DarknessGenreRole-playing1.00infobox
Ultima I: The First Age of DarknessModeSingle-player1.00infobox
Ultima I: The First Age of DarknessPlatformsApple II, Apple IIGS, Atari 8-bit, Commodore 64, MS-DOS, FM Towns, MSX2, NEC PC-8801, PC-98, Sharp X11.00infobox
Ultima I: The First Age of DarknessPublisherApple II California Pacific (1981) Origin Systems (1986) Atari 8-bit Sierra On-line Commodore 64 Origin Systems IBM PC Origin Systems Electronic Arts MSX2 Pony Canyon FM Towns F…1.00infobox
Ultima I: The First Age of DarknessReleaseApple II .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-out…1.00infobox
Ultima I: The First Age of DarknessReleaseNA: June 19811.00infobox
Ultima I: The First Age of DarknessReleaseNA: 1986 (remake)1.00infobox
Ultima I: The First Age of DarknessReleaseNA: 19831.00infobox
Ultima I: The First Age of DarknessReleaseNA: 1987 (remake)1.00infobox
Ultima I: The First Age of DarknessReleaseNA: 1998 (Collection)1.00infobox
Ultima I: The First Age of DarknessReleaseJP: 19871.00infobox
Ultima I: The First Age of DarknessReleaseJP: 1989 (remake)1.00infobox
Ultima I: The First Age of DarknessReleaseJP: 1990 (Ultima Trilogy)1.00infobox
Ultima I: The First Age of DarknessReleaseJP: 19881.00infobox
Ultima I: The First Age of DarknessReleaseNA: 1994 (remake)1.00infobox
Ultima I: The First Age of DarknessSeriesUltima1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Ultima I: The First Age of Darkness bring nearby vocabulary together. In this analysis, examples include Computer, Game and Ii. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Ultima I: The First Age of Darkness
    • Computer
    • Game
    • Ii
    • Apple
    • Ultima
    • Released
    • California
    • Pacific
    • Akalabeth
    • Games
    • Sosaria
    • World
  • ultima i: the first age of darkness
    • Computer
    • Game
    • Ii
    • Apple
    • Ultima
    • Released
    • California
    • Pacific
    • Akalabeth
    • Games
    • Sosaria
    • World
  • player character
    • Also
    • Character
    • Player
    • Sosaria
    • Four
    • Mondain
    • Points
    • Statistics
    • Space
    • Food
    • Role-playing
    • Games
  • computer gaming world
    • First
    • Pacific
    • Game
    • Different
    • Ii
    • Sosaria
    • One
    • Mondain
    • Ultima
    • Development
    • Food
    • Games
  • development and release
    • Garriott
    • Richard
    • Towns
    • Dungeons
    • Pacific
    • Akalabeth
    • Gameplay
    • Food
    • Release
    • Role-playing
    • Statistics
    • Ii
  • role-playing video games
    • Ii
    • Apple
    • Games
    • Role-playing
    • Ultima
    • Different
    • Gameplay
    • Garriott
    • Release
    • Richard
    • Space
    • Computer
  • apple ii
    • Ii
    • Role-playing
    • Garriott
    • First
    • California
    • Pacific
    • Ultima
    • Computer
    • Release
    • Richard
    • Released
    • Towns
  • tabletop role-playing games
    • Ii
    • Apple
    • Games
    • Role-playing
    • Ultima
    • Different
    • Gameplay
    • Garriott
    • Release
    • Richard
    • Space
    • Computer

Connections between topic areas Semantic bridges

For Ultima I: The First Age of Darkness, one of the stronger structural bridges in this analysis connects Ultima I: The First Age of Darkness with Gameplay. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Ultima I: The First Age of DarknessGameplay · splits 42 ⟂ 30
Ultima I: The First Age of DarknessDevelopment and release · splits 54 ⟂ 18
Ultima I: The First Age of DarknessOverview · splits 59 ⟂ 13
Ultima I: The First Age of DarknessPlot · splits 65 ⟂ 7
Ultima I: The First Age of DarknessReception · splits 69 ⟂ 3

Map overview Semantic statistics

Ultima I: The First Age of Darkness

Nodes72
Edges71
Triples19
Avg. degree1.97
Density0.027778
Components1

Source & methodology

TTTA analyzes the structure around Ultima I: The First Age of Darkness to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Measurement & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Ultima I: The First Age of Darkness · EN edition · Analysis: TopicsToTalkAbout

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