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Mass Effect 3 is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Windows, Xbox 360, and PlayStation 3. A Wii U version of the game, entitled Mass Effect 3: Special Edition, was later…
The analysis highlights Legacy and Art as prominent areas in the source structure around Mass Effect 3.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Mass Effect 3 shows recurring relationship patterns in the source. For example, Mass Effect 3 → Ali Hillis, Aria T'Loak, Asari, Ash Sroka, Ashley Williams, Brandon Keener, C-Sec, Carrie-Anne Moss, Cerberus, Certain, Citadel Security, Commander Armando-Owen Bailey, Commander Shepard, Commanding Officer, Courtenay Taylor, David Anderson, Douglas, EDI, Freddie Prinze Jr, Garrus Vakarian Another extracted example is Mass Effect 3 → Admiral Hackett, An, April, Aria T'Loak, Best DLC, Catalyst, Cerberus, Citadel, Crucible, Extended Cut, For, From Ashes, Genesis, In Extended Cut, Javik, Leviathan, March, Mass Effect, Normandy, Normandy SR-2. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 390 structured relationships around Mass Effect 3. Examples in this analysis include Mass Effect 3 → Artist → Derek Watts and Mass Effect 3 → Composers → Sascha Dikiciyan. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Mass Effect 3 | Artist | Derek Watts | 1.00 | infobox |
| Mass Effect 3 | Composers | Sascha Dikiciyan | 1.00 | infobox |
| Mass Effect 3 | Composers | Sam Hulick | 1.00 | infobox |
| Mass Effect 3 | Composers | Christopher Lennertz | 1.00 | infobox |
| Mass Effect 3 | Composers | Clint Mansell | 1.00 | infobox |
| Mass Effect 3 | Composers | Cris Velasco | 1.00 | infobox |
| Mass Effect 3 | Designer | Preston Watamaniuk | 1.00 | infobox |
| Mass Effect 3 | Developer | BioWare[a] | 1.00 | infobox |
| Mass Effect 3 | Director | Casey Hudson | 1.00 | infobox |
| Mass Effect 3 | Engine | Unreal Engine 3 | 1.00 | infobox |
| Mass Effect 3 | Genres | Action role-playing, third-person shooter | 1.00 | infobox |
| Mass Effect 3 | Modes | Single-player, multiplayer | 1.00 | infobox |
| Mass Effect 3 | Platforms | Windows | 1.00 | infobox |
| Mass Effect 3 | Platforms | Xbox 360 | 1.00 | infobox |
| Mass Effect 3 | Platforms | PlayStation 3 | 1.00 | infobox |
| Mass Effect 3 | Platforms | Wii U | 1.00 | infobox |
| Mass Effect 3 | Producer | Jesse Houston | 1.00 | infobox |
| Mass Effect 3 | Programmer | David Falkner | 1.00 | infobox |
| Mass Effect 3 | Publisher | Electronic Arts | 1.00 | infobox |
| Mass Effect 3 | Release | Windows, PlayStation 3, Xbox 360NA: March 6, 2012AU: March 8, 2012EU: March 9, 2012Wii UNA: November 18, 2012PAL: November 30, 2012 | 1.00 | infobox |
| Mass Effect 3 | Release | NA: March 6, 2012 | 1.00 | infobox |
| Mass Effect 3 | Release | AU: March 8, 2012 | 1.00 | infobox |
| Mass Effect 3 | Release | EU: March 9, 2012 | 1.00 | infobox |
| Mass Effect 3 | Release | NA: November 18, 2012 | 1.00 | infobox |
| Mass Effect 3 | Release | PAL: November 30, 2012 | 1.00 | infobox |
| Mass Effect 3 | Series | Mass Effect | 1.00 | infobox |
| Mass Effect 3 | Writer | Mac Walters | 1.00 | infobox |
| Mass Effect 3 | is a | 2012 action role-playing game developed by BioWare and published by Electronic Arts | 0.90 | text |
| Mass Effect 3 | is a | star ship called Normandy SR-2 | 0.90 | text |
The concept neighborhoods around Mass Effect 3 bring nearby vocabulary together. In this analysis, examples include Mass, Game and Video. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Mass Effect 3, one of the stronger structural bridges in this analysis connects Mass Effect 3 with Synopsis. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Mass Effect 3 to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Mass Effect 3 · EN edition · Analysis: TopicsToTalkAbout