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A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. It is of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games…
Description, Overview & General-purpose computing on graphics processing unit (GPGPU)
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physics used engines collision engine games dynamics simulation detection object use physical body real-time calculations rigid objects finite system computer
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| in Bullet or Havok does not suffer this problem.Soft-body dynamicsAn alternative to using bounding box-based rigid body physics systems is to use a finite element-based system | instance of | continuous collision detection | 0.80 | text |
| toughness | instance of | The tessellation results in a number of finite elements which represent aspects of the object's physical properties | 0.80 | text |
| plasticity | instance of | The tessellation results in a number of finite elements which represent aspects of the object's physical properties | 0.80 | text |
| and volume preservation | instance of | The tessellation results in a number of finite elements which represent aspects of the object's physical properties | 0.80 | text |
| decreased framerate | instance of | which can cause problems | 0.80 | text |
| in Bullet or Havok does not suffer this problem | instance of | continuous collision detection | 0.80 | text |
| Physics engine | related to Description | There | 0.60 | section |
| Physics engine | related to Description | High-precision | 0.60 | section |
| Physics engine | related to Description | Real-time | 0.60 | section |
| Physics engine | related to External links | Physics Engines List | 0.60 | section |
| Physics engine | related to External links | Database | 0.60 | section |
| Physics engine | related to External links | Digital Rune | 0.60 | section |
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