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Physics engine

A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. It is of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games…

Description, Overview & General-purpose computing on graphics processing unit (GPGPU)

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Description

15 related topics

Overview

37 related topics

General-purpose computing on graphics processing unit (GPGPU)

7 related topics

Engines

4 related topics

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Overview

Description

Limitations

Physics processing unit (PPU)

General-purpose computing on graphics processing unit (GPGPU)

Engines

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Physics engine

Nodes74
Edges73
Triples58
Avg. degree1.97
Density0.027027
Components1

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Physics engine

Top relations

related to Physics processing unit (PPU) · 10
Physics engine → Ageia's, CPU, CPU's, CPU-GPU, Examples, GPU, PhysX, PPU, Several, The
related to Real-time physics engines · 9
Physics engine → An, Discontinued, Endorphin, Euphoria, Natively, NaturalMotion, Not, Software, Tech
related to Game engines · 8
Physics engine → However, In, More, Physically-based, Soft, Some, Source, This
related to Scientific engines · 8
Physics engine → As, Due, ENIAC, It, One, Physics, The, United States
related to Limitations · 6
Physics engine → Any, Collision, CPU, Higher, On, Projected Gauss Seidel
related to External links · 5
Physics engine → Archived, Database, Digital Rune, Mar, Physics Engines List
related to Description · 3
Physics engine → High-precision, Real-time, There
see also · 3
Physics engine → Finite Element Analysis, Game, Impulse/constraint

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Important terminology

physics used engines collision engine games dynamics simulation detection object use physical body real-time calculations rigid objects finite system computer

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
in Bullet or Havok does not suffer this problem.Soft-body dynamicsAn alternative to using bounding box-based rigid body physics systems is to use a finite element-based systeminstance ofcontinuous collision detection0.80text
toughnessinstance ofThe tessellation results in a number of finite elements which represent aspects of the object's physical properties0.80text
plasticityinstance ofThe tessellation results in a number of finite elements which represent aspects of the object's physical properties0.80text
and volume preservationinstance ofThe tessellation results in a number of finite elements which represent aspects of the object's physical properties0.80text
decreased framerateinstance ofwhich can cause problems0.80text
in Bullet or Havok does not suffer this probleminstance ofcontinuous collision detection0.80text
Physics enginerelated to DescriptionThere0.60section
Physics enginerelated to DescriptionHigh-precision0.60section
Physics enginerelated to DescriptionReal-time0.60section
Physics enginerelated to External linksPhysics Engines List0.60section
Physics enginerelated to External linksDatabase0.60section
Physics enginerelated to External linksDigital Rune0.60section

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