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Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.
The analysis highlights Legacy and Art as prominent areas in the source structure around Ultima (series).
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Ultima (series) shows recurring relationship patterns in the source. For example, Ultima (series) → Bioware Mythic, Blue Sky Productions, Electronic Arts, Looking Glass Studios, Origin Systems Another extracted example is Ultima (series) → Electronic Arts, Origin Systems. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 13 structured relationships around Ultima (series). Examples in this analysis include Ultima (series) → Creator → Richard Garriott and Ultima (series) → Developers → Origin Systems. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Ultima (series) | Creator | Richard Garriott | 1.00 | infobox |
| Ultima (series) | Developers | Origin Systems | 1.00 | infobox |
| Ultima (series) | Developers | Blue Sky Productions | 1.00 | infobox |
| Ultima (series) | Developers | Looking Glass Studios | 1.00 | infobox |
| Ultima (series) | Developers | Electronic Arts | 1.00 | infobox |
| Ultima (series) | Developers | Bioware Mythic | 1.00 | infobox |
| Ultima (series) | First release | Ultima I: The First Age of Darkness 1981 | 1.00 | infobox |
| Ultima (series) | Genre | Role-playing | 1.00 | infobox |
| Ultima (series) | Latest release | Underworld Ascendant 2018 | 1.00 | infobox |
| Ultima (series) | Platforms | Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, Commodore 128, FM Towns, MS-DOS, MSX, Mac OS, Master System, NES, PC-98, PlayStation, SNES, VIC-20, Windows, X68000 | 1.00 | infobox |
| Ultima (series) | Publishers | Origin Systems | 1.00 | infobox |
| Ultima (series) | Publishers | Electronic Arts | 1.00 | infobox |
The concept neighborhoods around Ultima (series) bring nearby vocabulary together. In this analysis, examples include Ultima, Game and Games. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Ultima (series), one of the stronger structural bridges in this analysis connects Ultima (series) with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Ultima (series) to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Ultima (series) · EN edition · Analysis: TopicsToTalkAbout