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Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as…
History, Gameplay and design & Overview
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Dungeons | instance of | reflecting the influence of tabletop role-playing games | 0.80 | text |
| Steam | instance of | these games are often referred to as roguelike and use the roguelike tag on various marketplaces | 0.80 | text |
| Dungeons | instance of | Gameplay and designDrawing from the concepts of tabletop role-playing games | 0.80 | text |
| a simple weapon | instance of | with basic equipment | 0.80 | text |
| armor | instance of | with basic equipment | 0.80 | text |
| torches | instance of | with basic equipment | 0.80 | text |
| and food | instance of | with basic equipment | 0.80 | text |
| a town level common to the Moria family where the player can buy | instance of | Games may include pre-determined levels | 0.80 | text |
| sell equipment | instance of | Games may include pre-determined levels | 0.80 | text |
| but these are considered to reduce the randomness set by the Berlin Interpretation | instance of | Games may include pre-determined levels | 0.80 | text |
| poisoning or starvation | instance of | progressive effects | 0.80 | text |
| NetHack even have the player's former characters reappear as enemies within the dungeon | instance of | Some games | 0.80 | text |
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