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SimCopter is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like Streets of SimCity, SimCopter lets the player import SimCity 2000 maps into the game. It is also the first game to use the Sim language Simlish.
Gameplay, Nintendo 64 version & Easter egg
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| SimCopter | Artists | Ocean Quigley Sharon Barr | 1.00 | infobox |
| SimCopter | Composer | Jerry Martin | 1.00 | infobox |
| SimCopter | Designer | Will Wright | 1.00 | infobox |
| SimCopter | Developer | Maxis | 1.00 | infobox |
| SimCopter | Genre | Amateur flight simulation | 1.00 | infobox |
| SimCopter | Mode | Single-player | 1.00 | infobox |
| SimCopter | Platform | Microsoft Windows | 1.00 | infobox |
| SimCopter | Producer | Jim Siefert | 1.00 | infobox |
| SimCopter | Programmer | Ed Goldman | 1.00 | infobox |
| SimCopter | Publisher | Maxis | 1.00 | infobox |
| SimCopter | Release | NA: November 20, 1996 | 1.00 | infobox |
| SimCopter | Release | EU: 1996 | 1.00 | infobox |
| SimCopter | Series | SimCity | 1.00 | infobox |
| SimCopter | is a | 1996 flight simulator video game developed by Maxis | 0.90 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.