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Source (game engine)

Source (also referred to as Source 1) is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal…

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Developer
Valve
License
Source-available
Middleware
Havok
Predecessor
GoldSrc
Release
October 2004; 21 years ago (2004-10)
Repository
source-sdk-2013 on GitHub

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Notable games using Source

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Map overview Semantic statistics

Source (game engine)

Nodes87
Edges86
Triples16
Avg. degree1.98
Density0.022989
Components1

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Source (game engine)

Top relations

Developer · 1
Source (game engine) → Valve
License · 1
Source (game engine) → Source-available
Middleware · 1
Source (game engine) → Havok
Predecessor · 1
Source (game engine) → GoldSrc
Release · 1
Source (game engine) → October 2004; 21 years ago (2004-10)
Repository · 1
Source (game engine) → source-sdk-2013 on GitHub
Successor · 1
Source (game engine) → Source 2
Website · 1
Source (game engine) → developer.valvesoftware.com/wiki/Source_SDK_Base_2013
Written in · 1
Source (game engine) → C++

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Important terminology

source engine valve games game release used half-life support sdk code released also using goldsrc steam left developer branch tools

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Source (game engine)DeveloperValve1.00infobox
Source (game engine)LicenseSource-available1.00infobox
Source (game engine)MiddlewareHavok1.00infobox
Source (game engine)PredecessorGoldSrc1.00infobox
Source (game engine)ReleaseOctober 2004; 21 years ago (2004-10)1.00infobox
Source (game engine)Repositorysource-sdk-2013 on GitHub1.00infobox
Source (game engine)SuccessorSource 21.00infobox
Source (game engine)Websitedeveloper.valvesoftware.com/wiki/Source_SDK_Base_20131.00infobox
Source (game engine)Written inC++1.00infobox
the sounds used for footstepsinstance ofeach face can be assigned a texture which also defines the properties of the surface0.80text
hills to be created.Scenery objects or complex geometry can be imported as separate 3D models from the game directoryinstance ofFaces can also be converted into a displacement allowing for more natural shapes0.80text
buttonsinstance ofSignals to trigger different responses or change the state of an entity can be sent between entities0.80text

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