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The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other hidden-surface determination algorithms. The painter's algorithm creates images by sorting the…
Art, Algorithm & Limitations
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algorithm painter's polygons parts order scene computer sorting polygon depth graphics visible objects basic farthest closest problem distant painted memory
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| the depth-based rendering order | instance of | Components | 0.80 | text |
| as employed by the painter's algorithm | instance of | Components | 0.80 | text |
| are one of the simplest ways to designate the order of graphical production | instance of | Components | 0.80 | text |
| Painter's algorithm | related to Advantages | There | 0.60 | section |
| Painter's algorithm | related to Algorithm | Conceptually Painter's Algorithm | 0.60 | section |
| Painter's algorithm | related to Algorithm | Sort | 0.60 | section |
| Painter's algorithm | related to Basic graphical structure | The | 0.60 | section |
| Painter's algorithm | related to Basic graphical structure | Components | 0.60 | section |
| Painter's algorithm | related to Basic graphical structure | This | 0.60 | section |
| Painter's algorithm | related to Efficiency | In | 0.60 | section |
| Painter's algorithm | related to Efficiency | It | 0.60 | section |
| Painter's algorithm | related to Efficiency | This | 0.60 | section |
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