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Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of if, when, and where two or more objects intersect. Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video…
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collision objects detection bounding two displaystyle time used algorithms games intersection algorithm physical posteriori need triangles intersect distance one collisions
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Collision detection | is a | computational problem of detecting an intersection of two or more objects in virtual space | 0.90 | text |
| Collision detection | is a | classic problem of computational geometry with applications in computer graphics | 0.90 | text |
| Collision detection | is a | computationally intensive process | 0.90 | text |
| cloth or soft-bodies but the volume hierarchy has to be adjusted as the shape deforms | instance of | BVH can be used with deformable objects | 0.80 | text |
| splines instead of simple triangles | instance of | Some trees can accommodate higher order primitives | 0.80 | text |
| Oriented Bounding Boxes | instance of | Bounding volumes | 0.80 | text |
| a character being hit by a punch or a bullet | instance of | collisions | 0.80 | text |
| Collision detection | related to Bounding volumes | Since | 0.60 | section |
| Collision detection | related to Bounding volumes | Bounding | 0.60 | section |
| Collision detection | related to Bounding volumes | If | 0.60 | section |
| Collision detection | related to Bounding volumes | Computing | 0.60 | section |
| Collision detection | related to Bounding volumes | Different | 0.60 | section |
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