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Hidden-surface determination

In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution…

Art, Algorithms & Culling and visible-surface determination

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Overview

Background

Algorithms

Culling and visible-surface determination

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Hidden-surface determination

Nodes42
Edges41
Triples9
Avg. degree1.95
Density0.047619
Components1

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Hidden-surface determination

Top relations

related to background · 6
Hidden-surface determination → By, Despite, Hidden-surface, Sorting, The, There

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Important terminology

determination visible rendering culling surfaces objects hidden-surface clipping occlusion visibility graphics process algorithms also projection away may 3d visible-surface primitives

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
wallsinstance ofbecause they lie behind opaque objects0.80text
Quake Iinstance ofFaster than Z-buffering and commonly used in games0.80text
these approaches store information about already displayed segments for each line of the screeninstance ofFaster than Z-buffering and commonly used in games0.80text
Hidden-surface determinationrelated to backgroundHidden-surface0.60section
Hidden-surface determinationrelated to backgroundDespite0.60section
Hidden-surface determinationrelated to backgroundBy0.60section
Hidden-surface determinationrelated to backgroundThere0.60section
Hidden-surface determinationrelated to backgroundSorting0.60section
Hidden-surface determinationrelated to backgroundThe0.60section

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