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In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution…
Art, Algorithms & Culling and visible-surface determination
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determination visible rendering culling surfaces objects hidden-surface clipping occlusion visibility graphics process algorithms also projection away may 3d visible-surface primitives
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| walls | instance of | because they lie behind opaque objects | 0.80 | text |
| Quake I | instance of | Faster than Z-buffering and commonly used in games | 0.80 | text |
| these approaches store information about already displayed segments for each line of the screen | instance of | Faster than Z-buffering and commonly used in games | 0.80 | text |
| Hidden-surface determination | related to background | Hidden-surface | 0.60 | section |
| Hidden-surface determination | related to background | Despite | 0.60 | section |
| Hidden-surface determination | related to background | By | 0.60 | section |
| Hidden-surface determination | related to background | There | 0.60 | section |
| Hidden-surface determination | related to background | Sorting | 0.60 | section |
| Hidden-surface determination | related to background | The | 0.60 | section |
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