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Super Nintendo Entertainment System: History & Legacy

The Super Nintendo Entertainment System (Super NES or SNES) is a home video game console developed and marketed by Nintendo. It was released as the Super Famicom (SFC) in Japan on November 21, 1990, as the Super NES in North America on August 23, 1991, and internationally throughout 1992. It was Nintendo's second programmable home console, following the…

Language: English [EN]
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Super Nintendo Entertainment System topic overview

The analysis highlights History and Legacy as prominent areas in the source structure around Super Nintendo Entertainment System.

Related topics
212
Source areas
7
Connected nodes
224
Extracted relationships
72
Concept neighborhoods
65
Bridge connections
224

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 74 topics
History · 60 topics
Peripherals · 33 topics
Hardware · 18 topics
Reception and legacy · 17 topics
Enhancement chips · 5 topics
Games · 5 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Also known as
SNES · Super NES · Super Nintendo · KOR: Super Comboy
Best-selling game
Pack-in: Super Mario World (20.6 million) · Standalone: Street Fighter II: The World Warrior (6.3 million) (list)
CPU
Ricoh 5A22 @ 3.58 MHz
Developer
Nintendo R&D2
Discontinued
EU: 1998 · NA: 1999 · BR: 2003 · KOR: April 1, 2003 · JP: September 25, 2003
Display
256 × 224, 512 × 224, 512 × 448

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

History

Hardware

Games

Peripherals

Enhancement chips

Reception and legacy

Bibliography

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Super Nintendo Entertainment System connects Entity context

The extracted context around Super Nintendo Entertainment System shows recurring relationship patterns in the source. For example, Super Nintendo Entertainment System → AU: July 3, 1992, BR: August 30, 1993, CHL: June 8, 1992, DE: August 15, 1992, EU: June 1992, FR/GB/IE: April 11, 1992, JP: November 21, 1990, JP: November 21, 1990NA: August 23, 1991[a]FR/GB/IE: April 11, 1992EU: June 1992CHL: June 8, 1992AU: July 3, 1992DE: August 15, 1992BR: August 30, 1993RU: November 15, 1994, NA: August 23, 1991[a], RU: November 15, 1994 Another extracted example is Super Nintendo Entertainment System → BR: 2003, EU: 1998, JP: September 25, 2003, KOR: April 1, 2003, NA: 1999. Use these groups to spot repeated connection types before inspecting the individual relationships.

Super Nintendo Entertainment System

Top relations

Released · 10
Super Nintendo Entertainment System → AU: July 3, 1992, BR: August 30, 1993, CHL: June 8, 1992, DE: August 15, 1992, EU: June 1992, FR/GB/IE: April 11, 1992, JP: November 21, 1990, JP: November 21, 1990NA: August 23, 1991[a]FR/GB/IE: April 11, 1992EU: June 1992CHL: June 8, 1992AU: July 3, 1992DE: August 15, 1992BR: August 30, 1993RU: November 15, 1994, NA: August 23, 1991[a], RU: November 15, 1994
Discontinued · 5
Super Nintendo Entertainment System → BR: 2003, EU: 1998, JP: September 25, 2003, KOR: April 1, 2003, NA: 1999
Also known as · 4
Super Nintendo Entertainment System → KOR: Super Comboy, SNES, Super NES, Super Nintendo
Units sold · 4
Super Nintendo Entertainment System → Japan: 17.17 million, North America: 23.35 million, Other: 8.58 million, Worldwide: 49.10 million North America: 23.35 million Japan: 17.17 million Other: 8.58 million
Memory · 3
Super Nintendo Entertainment System → 128 KB "work" RAM, 64 KB PSRAM, 64 KB SRAM
Online services · 3
Super Nintendo Entertainment System → GB: BT Interactive TV (Trial), JP/NA: XBAND, JP: Satellaview
Best-selling game · 2
Super Nintendo Entertainment System → Pack-in: Super Mario World (20.6 million), Standalone: Street Fighter II: The World Warrior (6.3 million) (list)
Introductory price · 2
Super Nintendo Entertainment System → US$199 (equivalent to $470 in 2025), ¥25,000 (equivalent to ¥30,000 in 2024)
CPU · 1
Super Nintendo Entertainment System → Ricoh 5A22 @ 3.58 MHz
Developer · 1
Super Nintendo Entertainment System → Nintendo R&D2

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

snes nintendo games super console game nes famicom released video north system japan chip cpu america controller two american design

Super Nintendo Entertainment System relationships Subject–Predicate–Object triples

TTTA extracted 72 structured relationships around Super Nintendo Entertainment System. Examples in this analysis include Super Nintendo Entertainment System → Also known as → SNES and Super Nintendo Entertainment System → Also known as → Super NES. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Super Nintendo Entertainment SystemAlso known asSNES1.00infobox
Super Nintendo Entertainment SystemAlso known asSuper NES1.00infobox
Super Nintendo Entertainment SystemAlso known asSuper Nintendo1.00infobox
Super Nintendo Entertainment SystemAlso known asKOR: Super Comboy1.00infobox
Super Nintendo Entertainment SystemBest-selling gamePack-in: Super Mario World (20.6 million)1.00infobox
Super Nintendo Entertainment SystemBest-selling gameStandalone: Street Fighter II: The World Warrior (6.3 million) (list)1.00infobox
Super Nintendo Entertainment SystemCPURicoh 5A22 @ 3.58 MHz1.00infobox
Super Nintendo Entertainment SystemDeveloperNintendo R&D21.00infobox
Super Nintendo Entertainment SystemDiscontinuedEU: 19981.00infobox
Super Nintendo Entertainment SystemDiscontinuedNA: 19991.00infobox
Super Nintendo Entertainment SystemDiscontinuedBR: 20031.00infobox
Super Nintendo Entertainment SystemDiscontinuedKOR: April 1, 20031.00infobox
Super Nintendo Entertainment SystemDiscontinuedJP: September 25, 20031.00infobox
Super Nintendo Entertainment SystemDisplay256 × 224, 512 × 224, 512 × 4481.00infobox
Super Nintendo Entertainment SystemGenerationFourth1.00infobox
Super Nintendo Entertainment SystemGraphicsS-PPU1 and S-PPU21.00infobox
Super Nintendo Entertainment SystemIntroductory price¥25,000 (equivalent to ¥30,000 in 2024)1.00infobox
Super Nintendo Entertainment SystemIntroductory priceUS$199 (equivalent to $470 in 2025)1.00infobox
Super Nintendo Entertainment SystemManufacturerNintendo1.00infobox
Super Nintendo Entertainment SystemMediaSuper NES Game Pak1.00infobox
Super Nintendo Entertainment SystemMemory128 KB "work" RAM1.00infobox
Super Nintendo Entertainment SystemMemory64 KB SRAM1.00infobox
Super Nintendo Entertainment SystemMemory64 KB PSRAM1.00infobox
Super Nintendo Entertainment SystemOnline servicesJP: Satellaview1.00infobox
Super Nintendo Entertainment SystemOnline servicesJP/NA: XBAND1.00infobox
Super Nintendo Entertainment SystemOnline servicesGB: BT Interactive TV (Trial)1.00infobox
Super Nintendo Entertainment SystemPredecessorNintendo Entertainment System1.00infobox
Super Nintendo Entertainment SystemReleasedJP: November 21, 1990NA: August 23, 1991[a]FR/GB/IE: April 11, 1992EU: June 1992CHL: June 8, 1992AU: July 3, 1992DE: August 15, 1992BR: August 30, 1993RU: November 15, 19941.00infobox
Super Nintendo Entertainment SystemReleasedJP: November 21, 19901.00infobox
Super Nintendo Entertainment SystemReleasedNA: August 23, 1991[a]1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Super Nintendo Entertainment System bring nearby vocabulary together. In this analysis, examples include Famicom, Released and Snes. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Super Nintendo Entertainment System
    • Famicom
    • Released
    • Snes
    • Mario
    • Nes
    • Super
    • Game
    • Japan
    • World
    • Games
    • North
    • Nintendo's
  • super nintendo entertainment system
    • Famicom
    • Snes
    • Games
    • Released
    • Mario
    • Nes
    • Super
    • Game
    • Japan
    • World
    • System
    • Console
  • home video game console
    • Games
    • Snes
    • Super
    • Nes
    • Video
    • Including
    • Nintendo
    • American
    • Released
    • North
    • Redesigned
    • Cartridges
  • nintendo
    • Snes
    • Games
    • Super
    • Nes
    • System
    • Released
    • Game
    • Console
    • Famicom
    • America
    • North
    • Also
  • nintendo entertainment system
    • Snes
    • Games
    • Super
    • Nes
    • System
    • Released
    • Game
    • Console
    • Controller
    • Famicom
    • Nintendo's
    • America
  • fourth-generation console
    • Games
    • Snes
    • Nes
    • Nintendo
    • American
    • North
    • Redesigned
    • Japanese
    • Sega
    • Video
    • Genesis
    • Super
  • sega genesis
    • Genesis
    • Sega
    • 16-bit
    • Later
    • American
    • Snes
    • Video
    • North
    • Emulation
    • Pal
    • Games
    • Million
  • console war
    • Games
    • Snes
    • Nes
    • Nintendo
    • American
    • North
    • Redesigned
    • Japanese
    • Sega
    • Video
    • Genesis
    • Super

Connections between topic areas Semantic bridges

For Super Nintendo Entertainment System, one of the stronger structural bridges in this analysis connects Super Nintendo Entertainment System with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Super Nintendo Entertainment SystemOverview · splits 150 ⟂ 75
Super Nintendo Entertainment SystemHistory · splits 164 ⟂ 61
Super Nintendo Entertainment SystemPeripherals · splits 191 ⟂ 34
Super Nintendo Entertainment SystemHardware · splits 206 ⟂ 19
Super Nintendo Entertainment SystemReception and legacy · splits 207 ⟂ 18
Super Nintendo Entertainment SystemGames · splits 219 ⟂ 6
Super Nintendo Entertainment SystemEnhancement chips · splits 219 ⟂ 6
Super Nintendo Entertainment SystemBibliography · splits 220 ⟂ 5

Map overview Semantic statistics

Super Nintendo Entertainment System

Nodes225
Edges224
Triples72
Avg. degree1.99
Density0.008889
Components1

Source & methodology

TTTA analyzes the structure around Super Nintendo Entertainment System to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Legacy, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Super Nintendo Entertainment System · EN edition · Analysis: TopicsToTalkAbout

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