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The Super Nintendo Entertainment System (Super NES or SNES) is a home video game console developed and marketed by Nintendo. It was released as the Super Famicom (SFC) in Japan on November 21, 1990, as the Super NES in North America on August 23, 1991, and internationally throughout 1992. It was Nintendo's second programmable home console, following the…
The analysis highlights History and Legacy as prominent areas in the source structure around Super Nintendo Entertainment System.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Super Nintendo Entertainment System shows recurring relationship patterns in the source. For example, Super Nintendo Entertainment System → AU: July 3, 1992, BR: August 30, 1993, CHL: June 8, 1992, DE: August 15, 1992, EU: June 1992, FR/GB/IE: April 11, 1992, JP: November 21, 1990, JP: November 21, 1990NA: August 23, 1991[a]FR/GB/IE: April 11, 1992EU: June 1992CHL: June 8, 1992AU: July 3, 1992DE: August 15, 1992BR: August 30, 1993RU: November 15, 1994, NA: August 23, 1991[a], RU: November 15, 1994 Another extracted example is Super Nintendo Entertainment System → BR: 2003, EU: 1998, JP: September 25, 2003, KOR: April 1, 2003, NA: 1999. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 72 structured relationships around Super Nintendo Entertainment System. Examples in this analysis include Super Nintendo Entertainment System → Also known as → SNES and Super Nintendo Entertainment System → Also known as → Super NES. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Super Nintendo Entertainment System | Also known as | SNES | 1.00 | infobox |
| Super Nintendo Entertainment System | Also known as | Super NES | 1.00 | infobox |
| Super Nintendo Entertainment System | Also known as | Super Nintendo | 1.00 | infobox |
| Super Nintendo Entertainment System | Also known as | KOR: Super Comboy | 1.00 | infobox |
| Super Nintendo Entertainment System | Best-selling game | Pack-in: Super Mario World (20.6 million) | 1.00 | infobox |
| Super Nintendo Entertainment System | Best-selling game | Standalone: Street Fighter II: The World Warrior (6.3 million) (list) | 1.00 | infobox |
| Super Nintendo Entertainment System | CPU | Ricoh 5A22 @ 3.58 MHz | 1.00 | infobox |
| Super Nintendo Entertainment System | Developer | Nintendo R&D2 | 1.00 | infobox |
| Super Nintendo Entertainment System | Discontinued | EU: 1998 | 1.00 | infobox |
| Super Nintendo Entertainment System | Discontinued | NA: 1999 | 1.00 | infobox |
| Super Nintendo Entertainment System | Discontinued | BR: 2003 | 1.00 | infobox |
| Super Nintendo Entertainment System | Discontinued | KOR: April 1, 2003 | 1.00 | infobox |
| Super Nintendo Entertainment System | Discontinued | JP: September 25, 2003 | 1.00 | infobox |
| Super Nintendo Entertainment System | Display | 256 × 224, 512 × 224, 512 × 448 | 1.00 | infobox |
| Super Nintendo Entertainment System | Generation | Fourth | 1.00 | infobox |
| Super Nintendo Entertainment System | Graphics | S-PPU1 and S-PPU2 | 1.00 | infobox |
| Super Nintendo Entertainment System | Introductory price | ¥25,000 (equivalent to ¥30,000 in 2024) | 1.00 | infobox |
| Super Nintendo Entertainment System | Introductory price | US$199 (equivalent to $470 in 2025) | 1.00 | infobox |
| Super Nintendo Entertainment System | Manufacturer | Nintendo | 1.00 | infobox |
| Super Nintendo Entertainment System | Media | Super NES Game Pak | 1.00 | infobox |
| Super Nintendo Entertainment System | Memory | 128 KB "work" RAM | 1.00 | infobox |
| Super Nintendo Entertainment System | Memory | 64 KB SRAM | 1.00 | infobox |
| Super Nintendo Entertainment System | Memory | 64 KB PSRAM | 1.00 | infobox |
| Super Nintendo Entertainment System | Online services | JP: Satellaview | 1.00 | infobox |
| Super Nintendo Entertainment System | Online services | JP/NA: XBAND | 1.00 | infobox |
| Super Nintendo Entertainment System | Online services | GB: BT Interactive TV (Trial) | 1.00 | infobox |
| Super Nintendo Entertainment System | Predecessor | Nintendo Entertainment System | 1.00 | infobox |
| Super Nintendo Entertainment System | Released | JP: November 21, 1990NA: August 23, 1991[a]FR/GB/IE: April 11, 1992EU: June 1992CHL: June 8, 1992AU: July 3, 1992DE: August 15, 1992BR: August 30, 1993RU: November 15, 1994 | 1.00 | infobox |
| Super Nintendo Entertainment System | Released | JP: November 21, 1990 | 1.00 | infobox |
| Super Nintendo Entertainment System | Released | NA: August 23, 1991[a] | 1.00 | infobox |
The concept neighborhoods around Super Nintendo Entertainment System bring nearby vocabulary together. In this analysis, examples include Famicom, Released and Snes. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Super Nintendo Entertainment System, one of the stronger structural bridges in this analysis connects Super Nintendo Entertainment System with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Super Nintendo Entertainment System to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Legacy, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Super Nintendo Entertainment System · EN edition · Analysis: TopicsToTalkAbout