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A feelie is a physical item included to supplement a video game. Likely deriving their name from the fictional media in Aldous Huxley's 1932 novel Brave New World, feelies were popularized by the American video game company Infocom in the 1980s and subsequently adopted by such companies as Origin Systems and Sierra Entertainment in the United States and…
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Feelie | is a | physical item included to supplement a video game | 0.90 | text |
| Neil deMause | instance of | produced physical items to accompany works of interactive fiction by writers | 0.80 | text |
| Emily Short | instance of | produced physical items to accompany works of interactive fiction by writers | 0.80 | text |
| Stephen Granade | instance of | produced physical items to accompany works of interactive fiction by writers | 0.80 | text |
| and Robb Sherwin | instance of | produced physical items to accompany works of interactive fiction by writers | 0.80 | text |
| Feelie | related to Analysis and reception | Kocurek | 0.60 | section |
| Feelie | related to Analysis and reception | Consequently | 0.60 | section |
| Feelie | related to Analysis and reception | Peters | 0.60 | section |
| Feelie | related to Analysis and reception | This | 0.60 | section |
| Feelie | related to Analysis and reception | The | 0.60 | section |
| Feelie | related to Analysis and reception | Such | 0.60 | section |
| Feelie | related to Analysis and reception | Indeed | 0.60 | section |
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