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Feelie: History, Applications, Literary Connections & Companies

A feelie is a physical item included to supplement a video game. Likely deriving their name from the fictional media in Aldous Huxley's 1932 novel Brave New World, feelies were popularized by the American video game company Infocom in the 1980s and subsequently adopted by such companies as Origin Systems and Sierra Entertainment in the United States and…

Language: English [EN]
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Feelie topic overview

The analysis highlights History, Applications, Literary Connections and Companies as prominent areas in the source structure around Feelie.

Related topics
82
Source areas
5
Connected nodes
87
Extracted relationships
59
Related term clusters
17
Bridge connections
87

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

History · 32 topics
Uses · 21 topics
Overview · 15 topics
Analysis and reception · 7 topics
Definition · 7 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

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Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Definition

Uses

History

Analysis and reception

For the semantics nerds

You can skip this section if you’re here for content ideas and keyword inspiration.

Advanced semantic analysis

How Feelie connects Entity context

The extracted context around Feelie shows recurring relationship patterns in the source. For example, Feelie → Arkham Asylum, Battlecry, CD-ROM, Compared, Elsewhere, Examples, Final Unity, Following, In Memoriam, Infocom, LCD, Rocksteady Studios's Batman, Since, Spectrum HoloByte's Star Trek, Supplemental, The Next Generation, USS Enterprise, Vicious Cycle Software's Robotech Another extracted example is Feelie → Deadline, Dial-a-Pirate, Encyclopaedia Frobozzica, Examples, Infocom, Infocom's Return, Lebling, Lucasfilm Games's The Secret, Monkey Island, Remembering, Steve Meretzky, Zork. Use these groups to spot repeated connection types before inspecting the individual relationships.

Feelie

Top relations

related to Feelies and deluxe editions · 18
Feelie → Arkham Asylum, Battlecry, CD-ROM, Compared, Elsewhere, Examples, Final Unity, Following, In Memoriam, Infocom, LCD, Rocksteady Studios's Batman, Since, Spectrum HoloByte's Star Trek, Supplemental, The Next Generation, USS Enterprise, Vicious Cycle Software's Robotech
related to For companies · 12
Feelie → Deadline, Dial-a-Pirate, Encyclopaedia Frobozzica, Examples, Infocom, Infocom's Return, Lebling, Lucasfilm Games's The Secret, Monkey Island, Remembering, Steve Meretzky, Zork
related to Definition · 11
Feelie → Aldous Huxley, Brave New World, Common, Dave Lebling, Dennis Wheatley, Figurines, Galaxy, Infocom, Infocom's The Hitchhiker's Guide, Infogrames's Murders, Venice
related to For players · 9
Feelie → Cutthroats, Enchantress, Feelies, Galaxy, Infocom's Deadline, Others, Sierra Entertainment's Ultima II, The Hitchhiker's Guide, The Revenge
related to Analysis and reception · 4
Feelie → Consequently, Indeed, Kocurek, Peters
is a · 1
Feelie → physical item included to supplement a video game

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

feelies game games video infocom players physical included editions deluxe may objects used digital materials items also include world figurines

Feelie relationships Subject–Predicate–Object triples

TTTA extracted 59 structured relationships around Feelie. Examples in this analysis include Feelie → is a → physical item included to supplement a video game and Neil deMause → instance of → produced physical items to accompany works of interactive fiction by writers. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Feelieis aphysical item included to supplement a video game0.90text
Neil deMauseinstance ofproduced physical items to accompany works of interactive fiction by writers0.80text
Emily Shortinstance ofproduced physical items to accompany works of interactive fiction by writers0.80text
Stephen Granadeinstance ofproduced physical items to accompany works of interactive fiction by writers0.80text
and Robb Sherwininstance ofproduced physical items to accompany works of interactive fiction by writers0.80text
Feelierelated to Analysis and receptionKocurek0.60section
Feelierelated to Analysis and receptionConsequently0.60section
Feelierelated to Analysis and receptionPeters0.60section
Feelierelated to Analysis and receptionIndeed0.60section
Feelierelated to DefinitionInfocom0.60section
Feelierelated to DefinitionAldous Huxley0.60section
Feelierelated to DefinitionBrave New World0.60section

Related concept clusters Related term clusters

The concept neighborhoods around Feelie bring nearby vocabulary together. In this analysis, examples include Also, Companies and Company. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • video game
    • Games
    • Players
    • Video
    • Feelies
    • Objects
    • Materials
    • Deluxe
    • Editions
    • World
    • Infocom
    • Deadline
    • Companies
  • infocom
    • Companies
    • Space
    • Packaging
    • Games
    • Include
    • Video
    • Used
    • Physical
    • Players
    • Deadline
    • Limited
    • Sierra
  • deluxe editions
    • Editions
    • May
    • Figurines
    • Games
    • Objects
    • Used
    • Limited
    • Video
    • Shipped
    • Included
    • Physical
    • Production
  • video game developers
    • Games
    • Players
    • Video
    • Feelies
    • Objects
    • Materials
    • Deluxe
    • Editions
    • World
    • Infocom
    • Deadline
    • Companies
  • video game journalists
    • Games
    • Players
    • Video
    • Feelies
    • Objects
    • Materials
    • Deluxe
    • Editions
    • World
    • Infocom
    • Deadline
    • Companies
  • video game collectors
    • Games
    • Players
    • Video
    • Feelies
    • Objects
    • Materials
    • Deluxe
    • Editions
    • World
    • Infocom
    • Deadline
    • Companies
  • limited run games
    • Video
    • Production
    • Physical
    • Packaging
    • Space
    • Supplemental
    • Items
    • Infocom
    • Releases
    • Include
    • Materials
    • Objects
  • digital distribution
    • Limited
    • Space
    • Feelies
    • Feelie
    • Supplemental
    • Production
    • Recalled
    • Video
    • Releases
    • World
    • Games
    • Include

Connections between topic areas Semantic bridges

For Feelie, one of the stronger structural bridges in this analysis connects Feelie with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Feelie — History · splits 55 ⟂ 33
Feelie — Uses · splits 66 ⟂ 22
Feelie — Overview · splits 72 ⟂ 16
Feelie — Definition · splits 80 ⟂ 8
Feelie — Analysis and reception · splits 80 ⟂ 8

Map overview Semantic statistics

Feelie

Nodes88
Edges87
Triples59
Avg. degree1.98
Density0.022727
Components1

Source & methodology

TTTA analyzes the structure around Feelie to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Applications, Literary Connections & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Feelie · EN edition · Analysis: TopicsToTalkAbout

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