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A feelie is a physical item included to supplement a video game. Likely deriving their name from the fictional media in Aldous Huxley's 1932 novel Brave New World, feelies were popularized by the American video game company Infocom in the 1980s and subsequently adopted by such companies as Origin Systems and Sierra Entertainment in the United States and…
The analysis highlights History, Applications, Literary Connections and Companies as prominent areas in the source structure around Feelie.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Feelie shows recurring relationship patterns in the source. For example, Feelie → Arkham Asylum, Battlecry, CD-ROM, Compared, Elsewhere, Examples, Final Unity, Following, In Memoriam, Infocom, LCD, Most, Rocksteady Studios's Batman, Since, Some, Spectrum HoloByte's Star Trek, Supplemental, The, The Next Generation, USS Enterprise Another extracted example is Feelie → Aldous Huxley, Brave New World, Common, Dave Lebling, Dennis Wheatley, Figurines, Galaxy, In, Infocom, Infocom's The Hitchhiker's Guide, Infogrames's Murders, It, Other, Some, The, Venice. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
feelies game games video infocom players physical included editions deluxe may objects used digital materials items also include world figurines
TTTA extracted 77 structured relationships around Feelie. Examples in this analysis include Feelie → is a → physical item included to supplement a video game and Neil deMause → instance of → produced physical items to accompany works of interactive fiction by writers. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Feelie | is a | physical item included to supplement a video game | 0.90 | text |
| Neil deMause | instance of | produced physical items to accompany works of interactive fiction by writers | 0.80 | text |
| Emily Short | instance of | produced physical items to accompany works of interactive fiction by writers | 0.80 | text |
| Stephen Granade | instance of | produced physical items to accompany works of interactive fiction by writers | 0.80 | text |
| and Robb Sherwin | instance of | produced physical items to accompany works of interactive fiction by writers | 0.80 | text |
| Feelie | related to Analysis and reception | Kocurek | 0.60 | section |
| Feelie | related to Analysis and reception | Consequently | 0.60 | section |
| Feelie | related to Analysis and reception | Peters | 0.60 | section |
| Feelie | related to Analysis and reception | This | 0.60 | section |
| Feelie | related to Analysis and reception | The | 0.60 | section |
| Feelie | related to Analysis and reception | Such | 0.60 | section |
| Feelie | related to Analysis and reception | Indeed | 0.60 | section |
The concept neighborhoods around Feelie bring nearby vocabulary together. In this analysis, examples include Also, Companies and Company. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Feelie, one of the stronger structural bridges in this analysis connects Feelie with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Feelie to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Applications, Literary Connections & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Feelie · EN edition · Analysis: TopicsToTalkAbout