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Avatar (computing)

In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures (pfps), userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an avatar can take the…

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Map overview Semantic statistics

Avatar (computing)

Nodes175
Edges174
Triples22
Avg. degree1.99
Density0.011429
Components1

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Important terminology Word statistics

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Important terminology

avatars avatar online used virtual users user games internet also social use character representation world players term game form identity

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
MUDs.The term avatārainstance ofas in text-based games or worlds0.80text
World of Warcraftinstance ofand digital worlds0.80text
Second Lifeinstance ofand digital worlds0.80text
World of Warcraft or virtual worlds like Second Lifeinstance ofas in games0.80text
Discord have added avatarsinstance ofservices0.80text
Facebookinstance ofits user count declined due to the encroachment of more traditional platforms0.80text
Koinupinstance ofSome companies have also launched social networks and other websites for avatars0.80text
Myrlinstance ofSome companies have also launched social networks and other websites for avatars0.80text
and Avatars United.Lisa Nakamura has suggested that customizable avatars in non-gaming worlds tend to be biased towards lighter skin colorsinstance ofSome companies have also launched social networks and other websites for avatars0.80text
against darker skin colorsinstance ofSome companies have also launched social networks and other websites for avatars0.80text
especially in those of the male genderinstance ofSome companies have also launched social networks and other websites for avatars0.80text
FaceRig.Both 3Dinstance ofand via standalone software0.80text

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