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Ultima IV: Quest of the Avatar: Gameplay, Development & Versions

Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically nuanced, story-driven approach.…

Language: English [EN]
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Ultima IV: Quest of the Avatar topic overview

The analysis highlights Gameplay, Development and Versions as prominent areas in the source structure around Ultima IV: Quest of the Avatar.

Related topics
123
Source areas
6
Connected nodes
129
Extracted relationships
61
Concept neighborhoods
34
Bridge connections
129

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Versions · 52 topics
Gameplay · 21 topics
Development · 20 topics
Plot · 11 topics
Reception · 10 topics
Overview · 9 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Role-playing
Artists
Denis Loubet Patricia Hunter Marsha Meuse
Composer
Kenneth W. Arnold
Designer
Richard Garriott
Developer
Origin Systems
Mode
Single-player

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Plot

Gameplay

Development

Versions

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Ultima IV: Quest of the Avatar connects Entity context

The extracted context around Ultima IV: Quest of the Avatar shows recurring relationship patterns in the source. For example, Ultima IV: Quest of the Avatar → Although, Avatar, English, European, French, German, It, Master System, NES, Origin's, Phantasy Star, Quest, Sega, The, There, UK, Ultima, Ultima IV, Ultima VI Another extracted example is Ultima IV: Quest of the Avatar → Apple IINA: September 16, 1985Commodore 64NA: December 1985EU: 1986Atari 8-bitNA: February 1986FM-7, PC-88, PC-98JP: July 1987MSX2, Sharp X1JP: 1987MS-DOSNA: October 1987EU: 198…, EU: 1986, EU: 1987, EU: 1988, EU: 1990, JP: 1987, JP: April 1992, JP: December 21, 1988, JP: July 1987, JP: September 20, 1989, NA: 1987, NA: 1988, NA: December 1985, NA: December 1990, NA: February 1986, NA: October 1987, NA: September 16, 1985. Use these groups to spot repeated connection types before inspecting the individual relationships.

Ultima IV: Quest of the Avatar

Top relations

related to Master System · 19
Ultima IV: Quest of the Avatar → Although, Avatar, English, European, French, German, It, Master System, NES, Origin's, Phantasy Star, Quest, Sega, The, There, UK, Ultima, Ultima IV, Ultima VI
Release · 17
Ultima IV: Quest of the Avatar → Apple IINA: September 16, 1985Commodore 64NA: December 1985EU: 1986Atari 8-bitNA: February 1986FM-7, PC-88, PC-98JP: July 1987MSX2, Sharp X1JP: 1987MS-DOSNA: October 1987EU: 198…, EU: 1986, EU: 1987, EU: 1988, EU: 1990, JP: 1987, JP: April 1992, JP: December 21, 1988, JP: July 1987, JP: September 20, 1989, NA: 1987, NA: 1988, NA: December 1985, NA: December 1990, NA: February 1986, NA: October 1987, NA: September 16, 1985
Publishers · 7
Ultima IV: Quest of the Avatar → .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plai…, EU: MicroProse (Amiga, ST, MS-DOS), EU: Sega (SMS), EU: U.S. Gold (C64), JP: Pony Canyon (Famicom), NA: FCI (NES), NA: Origin Systems
related to External links · 6
Ultima IV: Quest of the Avatar → Avatar, Codex, MobyGamesUltima IV, Quest, Ultima IV, Ultima Wisdom
Artists · 1
Ultima IV: Quest of the Avatar → Denis Loubet Patricia Hunter Marsha Meuse
Composer · 1
Ultima IV: Quest of the Avatar → Kenneth W. Arnold
Designer · 1
Ultima IV: Quest of the Avatar → Richard Garriott
Developer · 1
Ultima IV: Quest of the Avatar → Origin Systems
Genre · 1
Ultima IV: Quest of the Avatar → Role-playing
Mode · 1
Ultima IV: Quest of the Avatar → Single-player

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

ultima iv game player games garriott one avatar first virtues apple version nes character ii world virtue time series st

Ultima IV: Quest of the Avatar relationships Subject–Predicate–Object triples

TTTA extracted 61 structured relationships around Ultima IV: Quest of the Avatar. Examples in this analysis include Ultima IV: Quest of the Avatar → Artists → Denis Loubet Patricia Hunter Marsha Meuse and Ultima IV: Quest of the Avatar → Composer → Kenneth W. Arnold. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Ultima IV: Quest of the AvatarArtistsDenis Loubet Patricia Hunter Marsha Meuse1.00infobox
Ultima IV: Quest of the AvatarComposerKenneth W. Arnold1.00infobox
Ultima IV: Quest of the AvatarDesignerRichard Garriott1.00infobox
Ultima IV: Quest of the AvatarDeveloperOrigin Systems1.00infobox
Ultima IV: Quest of the AvatarGenreRole-playing1.00infobox
Ultima IV: Quest of the AvatarModeSingle-player1.00infobox
Ultima IV: Quest of the AvatarPlatformsAmiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, FM Towns, FM-7, MSX2, Master System, NES, PC-88, PC-98, X1, X680001.00infobox
Ultima IV: Quest of the AvatarPublishers.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plai…1.00infobox
Ultima IV: Quest of the AvatarPublishersNA: Origin Systems1.00infobox
Ultima IV: Quest of the AvatarPublishersEU: U.S. Gold (C64)1.00infobox
Ultima IV: Quest of the AvatarPublishersEU: MicroProse (Amiga, ST, MS-DOS)1.00infobox
Ultima IV: Quest of the AvatarPublishersJP: Pony Canyon (Famicom)1.00infobox
Ultima IV: Quest of the AvatarPublishersNA: FCI (NES)1.00infobox
Ultima IV: Quest of the AvatarPublishersEU: Sega (SMS)1.00infobox
Ultima IV: Quest of the AvatarReleaseApple IINA: September 16, 1985Commodore 64NA: December 1985EU: 1986Atari 8-bitNA: February 1986FM-7, PC-88, PC-98JP: July 1987MSX2, Sharp X1JP: 1987MS-DOSNA: October 1987EU: 198…1.00infobox
Ultima IV: Quest of the AvatarReleaseNA: September 16, 19851.00infobox
Ultima IV: Quest of the AvatarReleaseNA: December 19851.00infobox
Ultima IV: Quest of the AvatarReleaseEU: 19861.00infobox
Ultima IV: Quest of the AvatarReleaseNA: February 19861.00infobox
Ultima IV: Quest of the AvatarReleaseJP: July 19871.00infobox
Ultima IV: Quest of the AvatarReleaseJP: 19871.00infobox
Ultima IV: Quest of the AvatarReleaseNA: October 19871.00infobox
Ultima IV: Quest of the AvatarReleaseEU: 19871.00infobox
Ultima IV: Quest of the AvatarReleaseNA: 19871.00infobox
Ultima IV: Quest of the AvatarReleaseNA: 19881.00infobox
Ultima IV: Quest of the AvatarReleaseEU: 19881.00infobox
Ultima IV: Quest of the AvatarReleaseJP: December 21, 19881.00infobox
Ultima IV: Quest of the AvatarReleaseJP: September 20, 19891.00infobox
Ultima IV: Quest of the AvatarReleaseNA: December 19901.00infobox
Ultima IV: Quest of the AvatarReleaseEU: 19901.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Ultima IV: Quest of the Avatar bring nearby vocabulary together. In this analysis, examples include Ultima, Eight and Games. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Ultima IV: Quest of the Avatar
    • Ultima
    • Eight
    • Games
    • First
    • Game
    • Ii
    • Apple
    • System
    • Released
    • Garriott
    • Atari
    • Also
  • ultima iv: quest of the avatar
    • Ultima
    • Avatar
    • Quest
    • Released
    • Eight
    • Virtues
    • Games
    • First
    • System
    • Game
    • Ii
    • Apple
  • apple ii
    • Ii
    • Commodore
    • Series
    • First
    • System
    • Atari
    • Ultima
    • Iv
    • Games
    • Na
    • Amiga
    • Garriott
  • ultima
    • System
    • Garriott
    • Atari
    • Also
    • World
    • Version
    • St
    • Would
    • Nes
    • Time
    • Three
    • Music
  • role-playing video games
    • Computer
    • Ultima
    • Three
    • Garriott
    • One
    • Iv
    • System
    • World
    • Ii
    • Series
    • Time
    • Commodore
  • ultima iii
    • System
    • Garriott
    • Atari
    • Also
    • World
    • Version
    • St
    • Would
    • Nes
    • Time
    • Three
    • Music
  • ultima v: warriors of destiny
    • System
    • Garriott
    • Atari
    • Also
    • World
    • Version
    • St
    • Would
    • Nes
    • Time
    • Three
    • Music
  • player character
    • St
    • Players
    • Character
    • Player
    • Virtues
    • Britannia
    • Eight
    • Port
    • Would
    • Nes
    • Three
    • First

Connections between topic areas Semantic bridges

For Ultima IV: Quest of the Avatar, one of the stronger structural bridges in this analysis connects Ultima IV: Quest of the Avatar with Versions. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Ultima IV: Quest of the AvatarVersions · splits 77 ⟂ 53
Ultima IV: Quest of the AvatarGameplay · splits 108 ⟂ 22
Ultima IV: Quest of the AvatarDevelopment · splits 109 ⟂ 21
Ultima IV: Quest of the AvatarPlot · splits 118 ⟂ 12
Ultima IV: Quest of the AvatarReception · splits 119 ⟂ 11
Ultima IV: Quest of the AvatarOverview · splits 120 ⟂ 10

Map overview Semantic statistics

Ultima IV: Quest of the Avatar

Nodes130
Edges129
Triples61
Avg. degree1.98
Density0.015385
Components1

Source & methodology

TTTA analyzes the structure around Ultima IV: Quest of the Avatar to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Gameplay, Development & Versions, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Ultima IV: Quest of the Avatar · EN edition · Analysis: TopicsToTalkAbout

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