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Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically nuanced, story-driven approach.…
The analysis highlights Gameplay, Development and Versions as prominent areas in the source structure around Ultima IV: Quest of the Avatar.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Ultima IV: Quest of the Avatar shows recurring relationship patterns in the source. For example, Ultima IV: Quest of the Avatar → Although, Avatar, English, European, French, German, It, Master System, NES, Origin's, Phantasy Star, Quest, Sega, The, There, UK, Ultima, Ultima IV, Ultima VI Another extracted example is Ultima IV: Quest of the Avatar → Apple IINA: September 16, 1985Commodore 64NA: December 1985EU: 1986Atari 8-bitNA: February 1986FM-7, PC-88, PC-98JP: July 1987MSX2, Sharp X1JP: 1987MS-DOSNA: October 1987EU: 198…, EU: 1986, EU: 1987, EU: 1988, EU: 1990, JP: 1987, JP: April 1992, JP: December 21, 1988, JP: July 1987, JP: September 20, 1989, NA: 1987, NA: 1988, NA: December 1985, NA: December 1990, NA: February 1986, NA: October 1987, NA: September 16, 1985. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
ultima iv game player games garriott one avatar first virtues apple version nes character ii world virtue time series st
TTTA extracted 61 structured relationships around Ultima IV: Quest of the Avatar. Examples in this analysis include Ultima IV: Quest of the Avatar → Artists → Denis Loubet Patricia Hunter Marsha Meuse and Ultima IV: Quest of the Avatar → Composer → Kenneth W. Arnold. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Ultima IV: Quest of the Avatar | Artists | Denis Loubet Patricia Hunter Marsha Meuse | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Composer | Kenneth W. Arnold | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Designer | Richard Garriott | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Developer | Origin Systems | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Genre | Role-playing | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Mode | Single-player | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Platforms | Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, FM Towns, FM-7, MSX2, Master System, NES, PC-88, PC-98, X1, X68000 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Publishers | .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plai… | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Publishers | NA: Origin Systems | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Publishers | EU: U.S. Gold (C64) | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Publishers | EU: MicroProse (Amiga, ST, MS-DOS) | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Publishers | JP: Pony Canyon (Famicom) | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Publishers | NA: FCI (NES) | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Publishers | EU: Sega (SMS) | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | Apple IINA: September 16, 1985Commodore 64NA: December 1985EU: 1986Atari 8-bitNA: February 1986FM-7, PC-88, PC-98JP: July 1987MSX2, Sharp X1JP: 1987MS-DOSNA: October 1987EU: 198… | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | NA: September 16, 1985 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | NA: December 1985 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | EU: 1986 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | NA: February 1986 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | JP: July 1987 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | JP: 1987 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | NA: October 1987 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | EU: 1987 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | NA: 1987 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | NA: 1988 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | EU: 1988 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | JP: December 21, 1988 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | JP: September 20, 1989 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | NA: December 1990 | 1.00 | infobox |
| Ultima IV: Quest of the Avatar | Release | EU: 1990 | 1.00 | infobox |
The concept neighborhoods around Ultima IV: Quest of the Avatar bring nearby vocabulary together. In this analysis, examples include Ultima, Eight and Games. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Ultima IV: Quest of the Avatar, one of the stronger structural bridges in this analysis connects Ultima IV: Quest of the Avatar with Versions. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Ultima IV: Quest of the Avatar to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Gameplay, Development & Versions, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Ultima IV: Quest of the Avatar · EN edition · Analysis: TopicsToTalkAbout