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Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. Famitsu is published in weekly and monthly formats, and in special issues devoted to particular themes. It was first published in 1986.
The analysis highlights History and Art as prominent areas in the source structure around Famitsu.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Famitsu shows recurring relationship patterns in the source. For example, Famitsu → Activision, American, As, Bethesda Softworks, Black Ops, Call, Capcom, Disney Interactive Studios, Dragon, Duty, Epic Games, Final Fantasy, Four, Franchises, Gears, Ghost, Grand Theft Auto, Grand Theft Auto IV, Infinite Wealth, Japan Another extracted example is Famitsu → Alongside, ASCII, December, Famicom, Famicom Tsūshin, Family Computer Magazine, Famitsu's, Gekkan Famicom Tsūshin, Increasing, It, July, June, LOGiN, March, On July, Shūkan Famicom Tsūshin, The, Tokuma Shoten. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game magazine published famitsū games tsūshin video famicom issue weekly japanese first monthly shūkan scores publication name japan necky magazines
TTTA extracted 131 structured relationships around Famitsu. Examples in this analysis include Famitsu → Based in → Tokyo and Famitsu → Categories → Video game. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Famitsu | Based in | Tokyo | 1.00 | infobox |
| Famitsu | Categories | Video game | 1.00 | infobox |
| Famitsu | Circulation | 500,000 (Shūkan) 120,000 (Entamikusu) 80,000 (Connect! On) 40,000 (DS+Wii) | 1.00 | infobox |
| Famitsu | Country | Japan | 1.00 | infobox |
| Famitsu | First issue | June 1986; 40 years ago (1986-06) (as Famicom Tsūshin) | 1.00 | infobox |
| Famitsu | Format | Paper and online magazine | 1.00 | infobox |
| Famitsu | Frequency | Weekly / Monthly | 1.00 | infobox |
| Famitsu | Language | Japanese | 1.00 | infobox |
| Famitsu | Publisher | ASCII (1986–2000) Enterbrain (2000–2013) Kadokawa (2013–2017) Gzbrain (2017–2019) Kadokawa Game Linkage (2019–present) | 1.00 | infobox |
| Famitsu | Website | famitsu.com | 1.00 | infobox |
| Famitsu | is a | portmanteau abbreviation of Famicom Tsūshin | 0.90 | text |
| Famitsu | related to Awards | Video | 0.60 | section |
The concept neighborhoods around Famitsu bring nearby vocabulary together. In this analysis, examples include Video, Game and Japanese. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Famitsu, one of the stronger structural bridges in this analysis connects Famitsu with Scoring. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Famitsu to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Famitsu · EN edition · Analysis: TopicsToTalkAbout