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Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.
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Explore the main themes, entities and connections around Ultima (series). Start with the topic map, then use the sections below for research and deeper semantic analysis.
Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the full topic structure. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Ultima (series) | Creator | Richard Garriott | 1.00 | infobox |
| Ultima (series) | Developers | Origin Systems | 1.00 | infobox |
| Ultima (series) | Developers | Blue Sky Productions | 1.00 | infobox |
| Ultima (series) | Developers | Looking Glass Studios | 1.00 | infobox |
| Ultima (series) | Developers | Electronic Arts | 1.00 | infobox |
| Ultima (series) | Developers | Bioware Mythic | 1.00 | infobox |
| Ultima (series) | First release | Ultima I: The First Age of Darkness 1981 | 1.00 | infobox |
| Ultima (series) | Genre | Role-playing | 1.00 | infobox |
| Ultima (series) | Latest release | Underworld Ascendant 2018 | 1.00 | infobox |
| Ultima (series) | Platforms | Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, Commodore 128, FM Towns, MS-DOS, MSX, Mac OS, Master System, NES, PC-98, PlayStation, SNES, VIC-20, Windows, X68000 | 1.00 | infobox |
| Ultima (series) | Publishers | Origin Systems | 1.00 | infobox |
| Ultima (series) | Publishers | Electronic Arts | 1.00 | infobox |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.