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A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.
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character skills games attributes statistics points often use advantages abilities game traits character's skill attribute usually characteristics disadvantages derived number
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| experience levels | instance of | Game-specific concepts | 0.80 | text |
| alignment | instance of | Game-specific concepts | 0.80 | text |
| character class | instance of | Game-specific concepts | 0.80 | text |
| race can also be considered statistics | instance of | Game-specific concepts | 0.80 | text |
| Armor Class or magic points.During character creation | instance of | a small set of primary attributes control a larger number of derived statistics | 0.80 | text |
| attribute scores are usually determined either randomly | instance of | a small set of primary attributes control a larger number of derived statistics | 0.80 | text |
| Dungeons | instance of | where a player strives to take disadvantages which have little or no tangible effect on play while using the character points gained from those disadvantages to pay for powerful… | 0.80 | text |
| the weight a character can lift | instance of | They often represent a single capability of the character | 0.80 | text |
| or the speed at which they can move | instance of | They often represent a single capability of the character | 0.80 | text |
| spells or magical items might raise or lower these statistics temporarily | instance of | certain in-game methods | 0.80 | text |
| Dungeons | instance of | Character pointsCharacter points are abstract units used in some role-playing games during character creation and development.Early role-playing games | 0.80 | text |
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