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Statistic (role-playing games)

A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.

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Overview

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Map overview Semantic statistics

Statistic (role-playing games)

Nodes62
Edges61
Triples11
Avg. degree1.97
Density0.032258
Components1

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Important terminology Word statistics

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Important terminology

character skills games attributes statistics points often use advantages abilities game traits character's skill attribute usually characteristics disadvantages derived number

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
experience levelsinstance ofGame-specific concepts0.80text
alignmentinstance ofGame-specific concepts0.80text
character classinstance ofGame-specific concepts0.80text
race can also be considered statisticsinstance ofGame-specific concepts0.80text
Armor Class or magic points.During character creationinstance ofa small set of primary attributes control a larger number of derived statistics0.80text
attribute scores are usually determined either randomlyinstance ofa small set of primary attributes control a larger number of derived statistics0.80text
Dungeonsinstance ofwhere a player strives to take disadvantages which have little or no tangible effect on play while using the character points gained from those disadvantages to pay for powerful…0.80text
the weight a character can liftinstance ofThey often represent a single capability of the character0.80text
or the speed at which they can moveinstance ofThey often represent a single capability of the character0.80text
spells or magical items might raise or lower these statistics temporarilyinstance ofcertain in-game methods0.80text
Dungeonsinstance ofCharacter pointsCharacter points are abstract units used in some role-playing games during character creation and development.Early role-playing games0.80text

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