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A computer mouse (plural mice; rarely mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a computer.
The analysis highlights History and Applications as prominent areas in the source structure around Computer mouse. 2 topics appear in more than one source area, which can help identify connections that are less obvious in a linear reading.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Computer mouse shows recurring relationship patterns in the source. For example, Computer mouse → Alex Soojung-Kim, Apparate, Apple Computer, April, Archived, Axel, Buchhandlung Walther König, California, Candland, Cologne, David, Fire-Control, Freunde, German, Germany, History, Human-Computer Interaction, In, ISBN, Jahrbuch Another extracted example is Computer mouse → ARC, Augmentation Research Center, By, Douglas Engelbart, Engelbart, He, Howard Rheingold, July, Nevada, November, On, Paul Ceruzzi, Reno, SRI, SRI International, Stanford Research Institute, That November, Thierry Bardini, Y-coordinate. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
mouse mice computer device also used use movement input cursor button motion one two user control ball first software clicking
TTTA extracted 106 structured relationships around Computer mouse. Examples in this analysis include the selection of a menu item on the associated display → instance of → computer mice have one or more buttons to allow operations and swiping or scrolling to explore different menu levels or activate specific commands.Pointing → instance of → Users can perform gestures. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| the selection of a menu item on the associated display | instance of | computer mice have one or more buttons to allow operations | 0.80 | text |
| swiping or scrolling to explore different menu levels or activate specific commands.Pointing | instance of | Users can perform gestures | 0.80 | text |
| the Xerox mice | instance of | directly as logic signals in very old mice | 0.80 | text |
| and via a data-formatting IC in modern mice | instance of | directly as logic signals in very old mice | 0.80 | text |
| carpal tunnel syndrome | instance of | this type of mouse is intended to provide optimum comfort and avoid injuries | 0.80 | text |
| arthritis | instance of | this type of mouse is intended to provide optimum comfort and avoid injuries | 0.80 | text |
| and other repetitive strain injuries | instance of | this type of mouse is intended to provide optimum comfort and avoid injuries | 0.80 | text |
| StarCraft | instance of | especially those designed for use in real-time strategy games | 0.80 | text |
| or in multiplayer online battle arena games such as League of Legends to have a relatively high sensitivity | instance of | especially those designed for use in real-time strategy games | 0.80 | text |
| measured in dots per inch | instance of | especially those designed for use in real-time strategy games | 0.80 | text |
| removable and/or elongated palm rests | instance of | Some mice have been designed to have adjustable features | 0.80 | text |
| horizontally adjustable thumb rests | instance of | Some mice have been designed to have adjustable features | 0.80 | text |
The concept neighborhoods around Computer mouse bring nearby vocabulary together. In this analysis, examples include Mouse, System and Device. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Computer mouse, one of the stronger structural bridges in this analysis connects Computer mouse with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Computer mouse to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Applications, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Computer mouse · EN edition · Analysis: TopicsToTalkAbout