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Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events.
The analysis highlights History and Companies as prominent areas in the source structure around Koei.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Koei shows recurring relationship patterns in the source. For example, Koei → Age, Chinese, Condominium Wife, Dai Kōkai Jidai, Danchi Tsuma, Exploration, Great Navigation Era, Hiyoshi, In, In March, It, Japanese, Japanese RPG, July, Keiko Erikawa, Keio University, Kou Shibusawa, Nobunaga, Nobunaga's Ambition, PC-8001 Another extracted example is Koei → April 1, 2010; 16 years ago (2010-04-01). Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
games tecmo company game known also april co subsidiary 2009 japanese series historical ltd 2010 subsidiaries holdings released based three
TTTA extracted 50 structured relationships around Koei. Examples in this analysis include Koei → Defunct → April 1, 2010; 16 years ago (2010-04-01) and Koei → Fate → Merged with Tecmo. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Koei | Defunct | April 1, 2010; 16 years ago (2010-04-01) | 1.00 | infobox |
| Koei | Fate | Merged with Tecmo | 1.00 | infobox |
| Koei | Founded | July 25, 1978; 48 years ago (1978-07-25) | 1.00 | infobox |
| Koei | Founder | Yōichi Erikawa Keiko Erikawa | 1.00 | infobox |
| Koei | Headquarters | Yokohama, Japan | 1.00 | infobox |
| Koei | Industry | Video games | 1.00 | infobox |
| Koei | Native name | 株式会社コーエー | 1.00 | infobox |
| Koei | Parent | Koei Tecmo (2009–2010) | 1.00 | infobox |
| Koei | Products | List of Koei Tecmo games | 1.00 | infobox |
| Koei | Romanized name | Kabushikigaisha Kōē | 1.00 | infobox |
| Koei | Successor | Koei Tecmo Games | 1.00 | infobox |
| Koei | Type | Kabushiki gaisha Subsidiary | 1.00 | infobox |
| Koei | Website | www.koei.co.jp/koei_home.html | 1.00 | infobox |
The concept neighborhoods around Koei bring nearby vocabulary together. In this analysis, examples include Tecmo, Games and April. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Koei, one of the stronger structural bridges in this analysis connects Koei with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Koei to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Koei · EN edition · Analysis: TopicsToTalkAbout