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Mode 7 is a graphics mode on the Super Nintendo Entertainment System (Super NES) video game console that allows a background layer to be rotated and scaled, which may be done on a scanline-by-scanline basis to create many different depth effects. It also supports wrapping effects such as translation and reflection.
Measurement, Usage in games & Selection of Mode 7 games
Explore the main themes, entities and connections around Mode 7. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Mode 7 | is a | graphics mode on the Super Nintendo Entertainment System | 0.90 | text |
| translation | instance of | It also supports wrapping effects | 0.80 | text |
| reflection.The most famous of these effects is the application of a perspective effect | instance of | It also supports wrapping effects | 0.80 | text |
| Nintendo Power | instance of | graphics.Mode 7 was one of Nintendo's prominent selling points for the Super NES platform in publications | 0.80 | text |
| Super NES Player's Guide | instance of | graphics.Mode 7 was one of Nintendo's prominent selling points for the Super NES platform in publications | 0.80 | text |
| Square's popular 1994 game Final Fantasy VI | instance of | It is also used extensively for the overworld sections of role-playing games | 0.80 | text |
| Mode 7 | related to Counterexamples | Some | 0.60 | section |
| Mode 7 | related to Counterexamples | Mode | 0.60 | section |
| Mode 7 | related to Counterexamples | Super NES | 0.60 | section |
| Mode 7 | related to Counterexamples | For | 0.60 | section |
| Mode 7 | related to Counterexamples | Axelay | 0.60 | section |
| Mode 7 | related to overview | The Super NES | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.