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Konami Group Corporation (Japanese: コナミグループ株式会社, Hepburn: Konami Gurūpu kabushiki-gaisha), commonly known as Konami, (stylized as KONAMI) is a Japanese multinational entertainment company, video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot…
The analysis highlights History, Companies and Art as prominent areas in the source structure around Konami.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Konami shows recurring relationship patterns in the source. For example, Konami → America Inc, Atari, August, Ben Harel, Block Yard, Breakout, Buffalo Grove, By, California, Castlevania, Centuri, Contra, Due, Field, Frogger, Ganbare Goemon, Gradius, Gremlin Industries, Illinois, In Another extracted example is Konami → American, Animaniacs, Asterix, Axelay, Batman, Beatmania IIDX, Bemani, Bucky O'Hare, Castlevania, Contra, Dance Dance Revolution, Dancing, DrumMania, French, Frogger, Ganbare Goemon, Gradius, GuitarFreaks, Gyruss, Joe. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 334 structured relationships around Konami. Examples in this analysis include Konami → Area served → Worldwide and Konami → Formerly → Konami Industry Co., Ltd. (1973–1991). The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Konami | Area served | Worldwide | 1.00 | infobox |
| Konami | Formerly | Konami Industry Co., Ltd. (1973–1991) | 1.00 | infobox |
| Konami | Formerly | Konami Co., Ltd (1991–2000) | 1.00 | infobox |
| Konami | Formerly | Konami Corporation (2000–2015) | 1.00 | infobox |
| Konami | Formerly | Konami Holdings Corporation (2015–2022) | 1.00 | infobox |
| Konami | Founded | 21 March 1969; 57 years ago (1969-03-21) | 1.00 | infobox |
| Konami | Founder | Kagemasa Kōzuki | 1.00 | infobox |
| Konami | Headquarters | Ginza, Chūō, Tokyo, Japan | 1.00 | infobox |
| Konami | Industry | Video games | 1.00 | infobox |
| Konami | Industry | Entertainment | 1.00 | infobox |
| Konami | ISIN | JP3300200007 | 1.00 | infobox |
| Konami | Key people | Kagemasa Kōzuki (chairman) | 1.00 | infobox |
| Konami | Key people | Kimihiko Higashio (president) | 1.00 | infobox |
| Konami | Native name | コナミグループ株式会社 | 1.00 | infobox |
| Konami | Net income | ¥32.6 billion (06/2026) | 1.00 | infobox |
| Konami | Number of employees | Konami (total) 9,210 (03/2026) Konami Digital Entertainment Co., Ltd. 2,094 (03/2026) Konami Arcade Games 518 (03/2026) Konami Sports 4,637 (03/2026) Konami Amusement 342 (03/2026) | 1.00 | infobox |
| Konami | Operating income | ¥45.3 billion (06/2026) | 1.00 | infobox |
| Konami | Owner | Kōzuki family (33%)(03/2026) | 1.00 | infobox |
| Konami | Revenue | ¥129.5 billion (06/2026) | 1.00 | infobox |
| Konami | Romanized name | Konami Gurūpu kabushiki-gaisha | 1.00 | infobox |
| Konami | Subsidiaries | Konami Digital Entertainment Co., Ltd. Konami Arcade Games Konami Gaming Konami Sports Konami Amusement Konami Gaming Technology Konami Business Expert Konami Digital Entertainm… | 1.00 | infobox |
| Konami | Traded as | TYO: 9766 | 1.00 | infobox |
| Konami | Traded as | LSE: KNM | 1.00 | infobox |
| Konami | Traded as | Nikkei 225 Component | 1.00 | infobox |
| Konami | Type | Public | 1.00 | infobox |
| Konami | Website | www.konami.com/en/ | 1.00 | infobox |
| Konami | is a | sixteenth-largest game company in the world by revenue | 0.90 | text |
| Konami | is a | portmanteau of their names | 0.90 | text |
The concept neighborhoods around Konami bring nearby vocabulary together. In this analysis, examples include Digital, Game and Ltd. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Konami, one of the stronger structural bridges in this analysis connects Konami with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Konami to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Companies & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Konami · EN edition · Analysis: TopicsToTalkAbout