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Super Bomberman is a 1993 action maze video game developed by Produce! and published by Hudson Soft for the Super Nintendo Entertainment System. Part of the Bomberman series, it is the first game in the series to retain the Bomberman title in Europe, instead of being renamed to Dynablaster or Eric and the Floaters.
The analysis highlights Art and Regions as prominent areas in the source structure around Super Bomberman.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Super Bomberman shows recurring relationship patterns in the source. For example, Super Bomberman → According, All Time, Complex, Electronic Gaming Monthly's, Famitsu, Game, Game Informer, Games, IGN, In, It, Japan, Month, Platinum Editor's Choice, SNES, SNES Games, Super Famicom, Super Famicom Magazine, Tetris, The Another extracted example is Super Bomberman → Although Super Bomberman, Bomberman, Bomberman's, Eventually, However, Hudson Soft, It, SNES, Super Multitap, Super NES, The Super Multitap, This. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game bomberman super bomb one players walls player controller battle mode soft enemies items two games snes multitap screen time
TTTA extracted 63 structured relationships around Super Bomberman. Examples in this analysis include Super Bomberman → Artist → Takayuki Hirai and Super Bomberman → Composers → Jun Chikuma Tomoyuki Hamada. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Super Bomberman | Artist | Takayuki Hirai | 1.00 | infobox |
| Super Bomberman | Composers | Jun Chikuma Tomoyuki Hamada | 1.00 | infobox |
| Super Bomberman | Designer | Kyon Kyon | 1.00 | infobox |
| Super Bomberman | Developer | Produce![a] | 1.00 | infobox |
| Super Bomberman | Director | Mikio Ueyama | 1.00 | infobox |
| Super Bomberman | Genres | Action, maze, party | 1.00 | infobox |
| Super Bomberman | Modes | Single-player, multiplayer | 1.00 | infobox |
| Super Bomberman | Platforms | Super NES, J2ME | 1.00 | infobox |
| Super Bomberman | Producers | Eiji Aoyama Masaki Kobayashi | 1.00 | infobox |
| Super Bomberman | Programmer | Makoto Sakai | 1.00 | infobox |
| Super Bomberman | Publishers | JP/NA: Hudson Soft | 1.00 | infobox |
| Super Bomberman | Publishers | EU: Sony Electronic Publishing | 1.00 | infobox |
| Super Bomberman | Release | JP: April 28, 1993 | 1.00 | infobox |
| Super Bomberman | Release | NA: September 1993 | 1.00 | infobox |
| Super Bomberman | Release | EU: November 20, 1993[citation needed] | 1.00 | infobox |
| Super Bomberman | Release | EU: November 13, 2004 | 1.00 | infobox |
| Super Bomberman | Series | Bomberman | 1.00 | infobox |
| Super Bomberman | is a | 1993 action maze video game developed by Produce | 0.90 | text |
The concept neighborhoods around Super Bomberman bring nearby vocabulary together. In this analysis, examples include Super, Hudson and Multitap. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Super Bomberman, one of the stronger structural bridges in this analysis connects Super Bomberman with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Super Bomberman to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Art & Regions, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Super Bomberman · EN edition · Analysis: TopicsToTalkAbout