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Super Bomberman: Art & Regions

Super Bomberman is a 1993 action maze video game developed by Produce! and published by Hudson Soft for the Super Nintendo Entertainment System. Part of the Bomberman series, it is the first game in the series to retain the Bomberman title in Europe, instead of being renamed to Dynablaster or Eric and the Floaters.

Language: English [EN]
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Super Bomberman topic overview

The analysis highlights Art and Regions as prominent areas in the source structure around Super Bomberman.

Related topics
26
Source areas
4
Connected nodes
30
Extracted relationships
63
Concept neighborhoods
18
Bridge connections
30

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 11 topics
Gameplay · 8 topics
Reception · 6 topics
Development · 1 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Artist
Takayuki Hirai
Composers
Jun Chikuma Tomoyuki Hamada
Designer
Kyon Kyon
Developer
Produce![a]
Director
Mikio Ueyama
Genres
Action, maze, party

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Development

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Super Bomberman connects Entity context

The extracted context around Super Bomberman shows recurring relationship patterns in the source. For example, Super Bomberman → According, All Time, Complex, Electronic Gaming Monthly's, Famitsu, Game, Game Informer, Games, IGN, In, It, Japan, Month, Platinum Editor's Choice, SNES, SNES Games, Super Famicom, Super Famicom Magazine, Tetris, The Another extracted example is Super Bomberman → Although Super Bomberman, Bomberman, Bomberman's, Eventually, However, Hudson Soft, It, SNES, Super Multitap, Super NES, The Super Multitap, This. Use these groups to spot repeated connection types before inspecting the individual relationships.

Super Bomberman

Top relations

related to Reception · 23
Super Bomberman → According, All Time, Complex, Electronic Gaming Monthly's, Famitsu, Game, Game Informer, Games, IGN, In, It, Japan, Month, Platinum Editor's Choice, SNES, SNES Games, Super Famicom, Super Famicom Magazine, Tetris, The
related to Development · 12
Super Bomberman → Although Super Bomberman, Bomberman, Bomberman's, Eventually, However, Hudson Soft, It, SNES, Super Multitap, Super NES, The Super Multitap, This
related to External links · 7
Super Bomberman → GameFAQsSuper Bomberman, Giant BombSuper Bomberman, Hudson Game Navi, Hudson Soft, Japanese, MobyGames, Wayback MachineSuper Bomberman
Release · 4
Super Bomberman → EU: November 13, 2004, EU: November 20, 1993[citation needed], JP: April 28, 1993, NA: September 1993
Publishers · 2
Super Bomberman → EU: Sony Electronic Publishing, JP/NA: Hudson Soft
Artist · 1
Super Bomberman → Takayuki Hirai
Composers · 1
Super Bomberman → Jun Chikuma Tomoyuki Hamada
Designer · 1
Super Bomberman → Kyon Kyon
Developer · 1
Super Bomberman → Produce![a]
Director · 1
Super Bomberman → Mikio Ueyama

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game bomberman super bomb one players walls player controller battle mode soft enemies items two games snes multitap screen time

Super Bomberman relationships Subject–Predicate–Object triples

TTTA extracted 63 structured relationships around Super Bomberman. Examples in this analysis include Super Bomberman → Artist → Takayuki Hirai and Super Bomberman → Composers → Jun Chikuma Tomoyuki Hamada. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Super BombermanArtistTakayuki Hirai1.00infobox
Super BombermanComposersJun Chikuma Tomoyuki Hamada1.00infobox
Super BombermanDesignerKyon Kyon1.00infobox
Super BombermanDeveloperProduce![a]1.00infobox
Super BombermanDirectorMikio Ueyama1.00infobox
Super BombermanGenresAction, maze, party1.00infobox
Super BombermanModesSingle-player, multiplayer1.00infobox
Super BombermanPlatformsSuper NES, J2ME1.00infobox
Super BombermanProducersEiji Aoyama Masaki Kobayashi1.00infobox
Super BombermanProgrammerMakoto Sakai1.00infobox
Super BombermanPublishersJP/NA: Hudson Soft1.00infobox
Super BombermanPublishersEU: Sony Electronic Publishing1.00infobox
Super BombermanReleaseJP: April 28, 19931.00infobox
Super BombermanReleaseNA: September 19931.00infobox
Super BombermanReleaseEU: November 20, 1993[citation needed]1.00infobox
Super BombermanReleaseEU: November 13, 20041.00infobox
Super BombermanSeriesBomberman1.00infobox
Super Bombermanis a1993 action maze video game developed by Produce0.90text

Related concept clusters Concept neighborhoods

The concept neighborhoods around Super Bomberman bring nearby vocabulary together. In this analysis, examples include Super, Hudson and Multitap. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Super Bomberman
    • Super
    • Hudson
    • Multitap
    • Soft
    • Games
    • Game
    • Produce
    • Video
    • First
    • Four
    • Play
    • Action
  • super bomberman
    • Super
    • Hudson
    • Multitap
    • Soft
    • Games
    • Game
    • First
    • Produce
    • Video
    • Four
    • Play
    • Action
  • super nintendo entertainment system
    • Hudson
    • Multitap
    • Soft
    • Games
    • Game
    • Produce
    • Video
    • First
    • Four
    • Play
    • Controller
    • Screen
  • bomberman
    • Super
    • Hudson
    • Soft
    • First
    • Game
    • Games
    • Action
    • Maze
    • Part
    • Produce
    • Series
    • Video
  • super bomberman 2
    • Super
    • Hudson
    • Multitap
    • Soft
    • Games
    • Game
    • First
    • Produce
    • Video
    • Four
    • Play
    • Action
  • super bomberman 3
    • Super
    • Hudson
    • Multitap
    • Soft
    • Games
    • Game
    • First
    • Produce
    • Video
    • Four
    • Play
    • Action
  • super bomberman 4
    • Super
    • Hudson
    • Multitap
    • Soft
    • Games
    • Game
    • First
    • Produce
    • Video
    • Four
    • Play
    • Action
  • super bomberman 5
    • Super
    • Hudson
    • Multitap
    • Soft
    • Games
    • Game
    • First
    • Produce
    • Video
    • Four
    • Play
    • Action

Connections between topic areas Semantic bridges

For Super Bomberman, one of the stronger structural bridges in this analysis connects Super Bomberman with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Super BombermanOverview · splits 19 ⟂ 12
Super BombermanGameplay · splits 22 ⟂ 9
Super BombermanReception · splits 24 ⟂ 7

Map overview Semantic statistics

Super Bomberman

Nodes31
Edges30
Triples63
Avg. degree1.94
Density0.064516
Components1

Source & methodology

TTTA analyzes the structure around Super Bomberman to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Art & Regions, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Super Bomberman · EN edition · Analysis: TopicsToTalkAbout

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