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Clipping (computer graphics)

Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and…

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Overview

In 2D graphics

In 3D graphics

Algorithms

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Map overview Semantic statistics

Clipping (computer graphics)

Nodes38
Edges37
Triples4
Avg. degree1.95
Density0.052632
Components1

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Important terminology Word statistics

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Important terminology

clipping clip pixels region graphics scene drawn viewport application selectively render rendering within 3d near may geometry model outside 2d

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
curvesinstance ofand more abstract model objects0.80text
splinesinstance ofand more abstract model objects0.80text
surfacesinstance ofand more abstract model objects0.80text
and even textinstance ofand more abstract model objects0.80text

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