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Rasterisation

In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image which represents the original image. The rasterized image may then be displayed on a computer display, video display, or printer, or stored in a…

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Etymology

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Rasterisation

Nodes39
Edges38
Triples9
Avg. degree1.95
Density0.051282
Components1

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Rasterisation

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related to Etymology · 2
Rasterisation → Raster, The

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Important terminology

rasterization 3d rasterized computer triangle format 2d line image pixel graphics models rendering may polygons used triangles raster display primitives

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
the midpoint circle algorithm are used to render circles onto a pixelated canvas.Triangle rasterizationPolygons are a common representation of digital 3D modelsinstance ofBresenham's line algorithm is an example of an algorithm used to rasterize lines.Circle primitivesAlgorithms0.80text
the midpoint circle algorithm are used to render circles onto a pixelated canvasinstance ofCircle primitivesAlgorithms0.80text
ray tracinginstance ofCompared with other rendering techniques0.80text
rasterization is extremely fastinstance ofCompared with other rendering techniques0.80text
therefore used in most realtime 3D enginesinstance ofCompared with other rendering techniques0.80text
light positioninstance ofShading may take into account physical effects0.80text
their approximations or purely artistic intent.The process of rasterizing 3D models onto a 2D plane for display on a computer screeninstance ofShading may take into account physical effects0.80text
Rasterisationrelated to EtymologyThe0.60section
Rasterisationrelated to EtymologyRaster0.60section

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