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High-dynamic-range rendering

High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations performed in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated imagery, movies, and…

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Applications in computer entertainment

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Limitations and compensations

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Applications in computer entertainment

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High-dynamic-range rendering

Nodes100
Edges99
Triples6
Avg. degree1.98
Density0.02
Components1

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hdr shader hdrr range rendering lighting dynamic model light directx contrast bright tone games high mapping also graphics used effects

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
OGRE 3Dinstance ofcoupled with open-source engines0.80text
open-source games like Nexuiz.By the 2010sinstance ofcoupled with open-source engines0.80text
HDR displays first became availableinstance ofcoupled with open-source engines0.80text
reflectionsinstance ofHDR rendering also affects how light is preserved in optical phenomena0.80text
refractionsinstance ofHDR rendering also affects how light is preserved in optical phenomena0.80text
as well as transparent materials such as glassinstance ofHDR rendering also affects how light is preserved in optical phenomena0.80text

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