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High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations performed in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated imagery, movies, and…
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hdr shader hdrr range rendering lighting dynamic model light directx contrast bright tone games high mapping also graphics used effects
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| OGRE 3D | instance of | coupled with open-source engines | 0.80 | text |
| open-source games like Nexuiz.By the 2010s | instance of | coupled with open-source engines | 0.80 | text |
| HDR displays first became available | instance of | coupled with open-source engines | 0.80 | text |
| reflections | instance of | HDR rendering also affects how light is preserved in optical phenomena | 0.80 | text |
| refractions | instance of | HDR rendering also affects how light is preserved in optical phenomena | 0.80 | text |
| as well as transparent materials such as glass | instance of | HDR rendering also affects how light is preserved in optical phenomena | 0.80 | text |
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