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OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
Other shading languages, Background & Compilation and execution
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opengl glsl language shaders graphics shading arb functions programming use versions operators vertex using used built-in languages hardware api version
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| OpenGL Shading Language | Developer | Khronos Group | 1.00 | infobox |
| OpenGL Shading Language | Original author | OpenGL ARB | 1.00 | infobox |
| OpenGL Shading Language | Platform | Cross-platform | 1.00 | infobox |
| OpenGL Shading Language | Release | July 24, 2002; 24 years ago (2002-07-24) (as an extension) | 1.00 | infobox |
| OpenGL Shading Language | Stable release | 4.60.8 / August 14, 2023; 3 years ago (2023-08-14) | 1.00 | infobox |
| OpenGL Shading Language | Type | Programming Language | 1.00 | infobox |
| OpenGL Shading Language | Website | www.opengl.org | 1.00 | infobox |
| OpenGL Shading Language | related to background | With | 0.60 | section |
| OpenGL Shading Language | related to background | Programmability | 0.60 | section |
| OpenGL Shading Language | related to background | Originally | 0.60 | section |
| OpenGL Shading Language | related to background | ARB | 0.60 | section |
| OpenGL Shading Language | related to background | The OpenGL ARB | 0.60 | section |
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