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RE Engine, also known as Reach for the Moon Engine, is a proprietary video game engine created by Capcom. It was designed as a successor to MT Framework in the mid-2010s during the development of Resident Evil 7: Biohazard. The engine would subsequently be used to develop its sequels Resident Evil Village and Requiem, in addition to the remakes of…
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Explore the main themes, entities and connections around RE Engine. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| RE Engine | Developer | Capcom | 1.00 | infobox |
| RE Engine | License | Proprietary | 1.00 | infobox |
| RE Engine | Platform | Android | 1.00 | infobox |
| RE Engine | Platform | iOS | 1.00 | infobox |
| RE Engine | Platform | macOS | 1.00 | infobox |
| RE Engine | Platform | Nintendo Switch | 1.00 | infobox |
| RE Engine | Platform | Nintendo Switch 2 | 1.00 | infobox |
| RE Engine | Platform | PlayStation 4 | 1.00 | infobox |
| RE Engine | Platform | PlayStation 5 | 1.00 | infobox |
| RE Engine | Platform | Stadia | 1.00 | infobox |
| RE Engine | Platform | Windows | 1.00 | infobox |
| RE Engine | Platform | Xbox One | 1.00 | infobox |
| RE Engine | Platform | Xbox Series X/S | 1.00 | infobox |
| RE Engine | Release | 2014 | 1.00 | infobox |
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