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RE Engine

RE Engine, also known as Reach for the Moon Engine, is a proprietary video game engine created by Capcom. It was designed as a successor to MT Framework in the mid-2010s during the development of Resident Evil 7: Biohazard. The engine would subsequently be used to develop its sequels Resident Evil Village and Requiem, in addition to the remakes of…

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Developer
Capcom
License
Proprietary
Platform
Android · iOS · macOS · Nintendo Switch · Nintendo Switch 2
Release
2014

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Map overview Semantic statistics

RE Engine

Nodes32
Edges31
Triples34
Avg. degree1.94
Density0.0625
Components1

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RE Engine

Top relations

Platform · 11
RE Engine → Android, iOS, macOS, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, Xbox Series X/S
related to history · 10
RE Engine → Capcom, Capcom's Division, Deep Down, In, Jun Takeuchi, MT Framework, Panta Rhei, PlayStation, Resident Evil, The
related to Features · 8
RE Engine → Capcom, It, MT Framework, PVM, REVM, The, The RE Engine, VR
Developer · 1
RE Engine → Capcom
License · 1
RE Engine → Proprietary
Release · 1
RE Engine → 2014

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Important terminology

engine re game capcom also development used resident evil new mt framework proprietary games created would monster hunter rise platform

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
RE EngineDeveloperCapcom1.00infobox
RE EngineLicenseProprietary1.00infobox
RE EnginePlatformAndroid1.00infobox
RE EnginePlatformiOS1.00infobox
RE EnginePlatformmacOS1.00infobox
RE EnginePlatformNintendo Switch1.00infobox
RE EnginePlatformNintendo Switch 21.00infobox
RE EnginePlatformPlayStation 41.00infobox
RE EnginePlatformPlayStation 51.00infobox
RE EnginePlatformStadia1.00infobox
RE EnginePlatformWindows1.00infobox
RE EnginePlatformXbox One1.00infobox
RE EnginePlatformXbox Series X/S1.00infobox
RE EngineRelease20141.00infobox

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