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In computer graphics, pre-rendering or offline rendering is the technique of rendering images before playing them back at a later time, often on another computer system. It is contrasted with real-time rendering, where images are rendered and displayed within a time constraint, usually quickly enough to produce the illusion of motion.
Usage, Pros and Cons & Other methods
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pre-rendered graphics video games used 3d real-time rendering game use computer images time backgrounds often lighting another interactive back engine
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Pre-rendering | is a | ability to use graphic models that are more complex and computationally intensive than those that can be rendered in real-time | 0.90 | text |
| Warcraft III | instance of | previously only found in pre-rendered videos.Games | 0.80 | text |
| Pre-rendering | has method | Another | 0.60 | section |
| Pre-rendering | has method | While | 0.60 | section |
| Pre-rendering | has method | Doom | 0.60 | section |
| Pre-rendering | has method | Software | 0.60 | section |
| Pre-rendering | has method | Pre-rendered | 0.60 | section |
| Pre-rendering | has method | Processor-intensive | 0.60 | section |
| Pre-rendering | related to Pros and Cons | The | 0.60 | section |
| Pre-rendering | related to Pros and Cons | For | 0.60 | section |
| Pre-rendering | related to Pros and Cons | Maximum Force | 0.60 | section |
| Pre-rendering | related to Pros and Cons | Virtua Cop | 0.60 | section |
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