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A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.
Measurement, Vector graphics & 2D
Explore the main themes, entities and connections around Video game graphics. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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games 3d video used game graphics also display use perspective fixed many time vector player players projection techniques 2d view
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| the processing power of central or graphics processing units | instance of | primarily due to hardware advances and restrictions | 0.80 | text |
| points | instance of | Vector graphicsVector graphics refer to the use of geometrical primitives | 0.80 | text |
| lines | instance of | Vector graphicsVector graphics refer to the use of geometrical primitives | 0.80 | text |
| and curves | instance of | Vector graphicsVector graphics refer to the use of geometrical primitives | 0.80 | text |
| Tomcat Alley | instance of | Others included early rail shooters | 0.80 | text |
| Surgical Strike | instance of | Others included early rail shooters | 0.80 | text |
| Sewer Shark | instance of | Others included early rail shooters | 0.80 | text |
| shoot 'em ups like R-type | instance of | In games | 0.80 | text |
| the screen scrolls forward by itself at a steady rate | instance of | In games | 0.80 | text |
| and the player must keep up with the screen | instance of | In games | 0.80 | text |
| attempting to avoid obstacles | instance of | In games | 0.80 | text |
| collect things before they pass off screen.Examples of side-scrolling games include platform games such as Sonic the Hedgehog | instance of | In games | 0.80 | text |
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