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In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces…
Products, File formats & Geometric theory and polygons
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Polygonal modeling | is a | approach for modeling objects by representing or approximating their surfaces using polygon meshes | 0.90 | text |
| these are usually not desired | instance of | Situations | 0.80 | text |
| many packages support an auto-cleanup function | instance of | Situations | 0.80 | text |
| doubled vertices | instance of | It is also desirable that the mesh not contain any errors | 0.80 | text |
| edges | instance of | It is also desirable that the mesh not contain any errors | 0.80 | text |
| or faces | instance of | It is also desirable that the mesh not contain any errors | 0.80 | text |
| Polygonal modeling | related to Geometric theory and polygons | The | 0.60 | section |
| Polygonal modeling | related to Geometric theory and polygons | Two | 0.60 | section |
| Polygonal modeling | related to Geometric theory and polygons | Three | 0.60 | section |
| Polygonal modeling | related to Geometric theory and polygons | Euclidean | 0.60 | section |
| Polygonal modeling | related to Geometric theory and polygons | More | 0.60 | section |
| Polygonal modeling | related to Geometric theory and polygons | Four | 0.60 | section |
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