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XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K. It is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown; it takes place 20 years after the events of Enemy Unknown. XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the…
The analysis highlights Gameplay, Reception and Release as prominent areas in the source structure around XCOM 2.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around XCOM 2 shows recurring relationship patterns in the source. For example, XCOM 2 → According, Avatar Project, Ben Reeves, Brett, Character, Charlie Hall, Chris Bratt, Dan Ryckert, Dan Stapleton, Dark Events, Destructoid, Eurogamer, Firaxis, Game Informer, GameSpot, GamesRadar, Giant Bomb, Hall, He, IGN Another extracted example is XCOM 2 → AAA, Administration, Advent Administration, Advent Future, Avengers, Beam Pistol, Blind Squirrel Games, Despite, February, Firaxis, Gamepad, Gregory Keyes, IGN, In, It, June, May, November, On May, PC. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 163 structured relationships around XCOM 2. Examples in this analysis include XCOM 2 → Artist → Gregory Foertsch and XCOM 2 → Composer → Tim Wynn. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| XCOM 2 | Artist | Gregory Foertsch | 1.00 | infobox |
| XCOM 2 | Composer | Tim Wynn | 1.00 | infobox |
| XCOM 2 | Designers | Brian Hess Mark Nauta Joseph Weinhoffer | 1.00 | infobox |
| XCOM 2 | Developer | Firaxis Games[a] | 1.00 | infobox |
| XCOM 2 | Director | Jake Solomon | 1.00 | infobox |
| XCOM 2 | Engine | Unreal Engine 3.5 | 1.00 | infobox |
| XCOM 2 | Genre | Turn-based tactics | 1.00 | infobox |
| XCOM 2 | Modes | Single-player, multiplayer | 1.00 | infobox |
| XCOM 2 | Platforms | Linux | 1.00 | infobox |
| XCOM 2 | Platforms | OS X | 1.00 | infobox |
| XCOM 2 | Platforms | Windows | 1.00 | infobox |
| XCOM 2 | Platforms | PlayStation 4 | 1.00 | infobox |
| XCOM 2 | Platforms | Xbox One | 1.00 | infobox |
| XCOM 2 | Platforms | Nintendo Switch | 1.00 | infobox |
| XCOM 2 | Platforms | iOS | 1.00 | infobox |
| XCOM 2 | Platforms | Android | 1.00 | infobox |
| XCOM 2 | Producer | Garth DeAngelis | 1.00 | infobox |
| XCOM 2 | Programmer | Ryan McFall | 1.00 | infobox |
| XCOM 2 | Publisher | 2K | 1.00 | infobox |
| XCOM 2 | Release | Linux, OS X, Windows WW: February 5, 2016PlayStation 4, Xbox One NA: September 27, 2016WW: September 30, 2016Nintendo SwitchWW: May 29, 2020iOSWW: November 5, 2020AndroidWW: Jul… | 1.00 | infobox |
| XCOM 2 | Release | WW: February 5, 2016 | 1.00 | infobox |
| XCOM 2 | Release | NA: September 27, 2016 | 1.00 | infobox |
| XCOM 2 | Release | WW: September 30, 2016 | 1.00 | infobox |
| XCOM 2 | Release | WW: May 29, 2020 | 1.00 | infobox |
| XCOM 2 | Release | WW: November 5, 2020 | 1.00 | infobox |
| XCOM 2 | Release | WW: July 13, 2021 | 1.00 | infobox |
| XCOM 2 | Series | XCOM | 1.00 | infobox |
| XCOM 2 | Writer | Scott Wittbecker | 1.00 | infobox |
| XCOM 2 | is a | 2016 turn-based tactics video game developed by Firaxis Games and published by 2K | 0.90 | text |
| XCOM 2 | is a | brutal experience | 0.90 | text |
The concept neighborhoods around XCOM 2 bring nearby vocabulary together. In this analysis, examples include Released, Alien and Enemy. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For XCOM 2, one of the stronger structural bridges in this analysis connects XCOM 2 with Gameplay. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around XCOM 2 to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Gameplay, Reception & Release, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — XCOM 2 · EN edition · Analysis: TopicsToTalkAbout